Vectors in component form
A vector is a quantity with size and direction. We draw it as an arrow. In the plane we write it in component form: v = ⟨a, b⟩ means a steps along x and b steps along y. The same vector can be written ai + bj, where i = ⟨1, 0⟩ and j = ⟨0, 1⟩.
- Magnitude (length): |v| = √(a² + b²). This is just Pythagoras.
- Direction angle θ (from the positive x-axis): tan θ = b ÷ a, then check the quadrant.
- Unit vector (length 1, same direction): v ÷ |v|.
- From length and angle back to parts: v = ⟨|v| cos θ, |v| sin θ⟩.
A vector from point A(x₁, y₁) to point B(x₂, y₂) is ⟨x₂ − x₁, y₂ − y₁⟩ (end minus start).
Adding, scaling and the dot product
Add: ⟨a, b⟩ + ⟨c, d⟩ = ⟨a + c, b + d⟩. In the picture, put the second arrow's tail on the first arrow's tip.
Scale: k⟨a, b⟩ = ⟨ka, kb⟩. If k is negative, the arrow flips round.
Dot product: ⟨a, b⟩ · ⟨c, d⟩ = ac + bd. It is a number, not a vector. It also equals |u||v| cos θ, where θ is the angle between the vectors. So:
- cos θ = (u · v) ÷ (|u||v|)
- If u · v = 0, the vectors are perpendicular.
Vector-valued functions and parametric paths
A vector-valued function takes an input t (often time) and gives a vector: p(t) = ⟨x(t), y(t)⟩. Place each output with its tail at the origin. Then its tip is the point (x(t), y(t)). As t changes, the tip traces a curve. This is the same curve as the parametric equations x = x(t), y = y(t).
You can study each part on its own: when is x(t) increasing? When is y(t) zero? Those answers tell you when the point moves right, or crosses the x-axis.
Examples: p(t) = ⟨3 cos t, 3 sin t⟩ is a circle of radius 3; p(t) = ⟨t, t²⟩ is a parabola; p(t) = ⟨1 + 2t, 3 − t⟩ is a straight line.
Velocity, speed and average rate of change
The average rate of change of p from t = a to t = b is the vector (p(b) − p(a)) ÷ (b − a): it points from the old position to the new one.
Shrink the gap and you get the velocity vector v(t) = ⟨x′(t), y′(t)⟩. It is tangent to the path and points the way the object is moving.
Speed = |v(t)| = √(x′(t)² + y′(t)²). Speed is a number; velocity is a vector.
Try it: In free play pick the circle. Move t. The speed stays 3, but the orange velocity arrow keeps turning. Now pick the parabola: the speed grows as the point climbs the side.
Key formulas and definitions
- |⟨a, b⟩| = √(a² + b²)
- Unit vector = v ÷ |v|
- v = ⟨|v| cos θ, |v| sin θ⟩
- ⟨a, b⟩ + ⟨c, d⟩ = ⟨a + c, b + d⟩; k⟨a, b⟩ = ⟨ka, kb⟩
- u · v = ac + bd = |u||v| cos θ
- p(t) = ⟨x(t), y(t)⟩; v(t) = ⟨x′(t), y′(t)⟩; speed = |v(t)|
Worked examples
1. Find the magnitude and direction angle of v = ⟨3, 4⟩.
|v| = √(9 + 16) = √25 = 5. tan θ = 4/3, so θ ≈ 53.1° (first quadrant, both parts positive).
2. u = ⟨2, −1⟩, v = ⟨−3, 5⟩. Find 2u + v.
2u = ⟨4, −2⟩. 2u + v = ⟨4 − 3, −2 + 5⟩ = ⟨1, 3⟩.
3. Find the unit vector in the direction of ⟨−6, 8⟩.
Length = √(36 + 64) = 10. Unit vector = ⟨−6/10, 8/10⟩ = ⟨−0.6, 0.8⟩.
4. Find the angle between u = ⟨1, 2⟩ and v = ⟨4, −2⟩.
u · v = 4 − 4 = 0, so cos θ = 0 and θ = 90°. The vectors are perpendicular.
5. p(t) = ⟨t², 2t⟩. Find the position at t = 3 and the average rate of change from t = 1 to t = 3.
p(3) = ⟨9, 6⟩, p(1) = ⟨1, 2⟩. Average rate = (⟨9, 6⟩ − ⟨1, 2⟩) ÷ 2 = ⟨8, 4⟩ ÷ 2 = ⟨4, 2⟩.
6. p(t) = ⟨3 cos t, 3 sin t⟩. Find the velocity and speed at any t.
v(t) = ⟨−3 sin t, 3 cos t⟩. Speed = √(9 sin²t + 9 cos²t) = √9 = 3. The speed is constant even though the direction changes.
Common mistakes
- Adding lengths instead of parts: |u + v| is usually NOT |u| + |v|. Add the components first, then find the length.
- Using tan⁻¹(b/a) without checking the quadrant. For ⟨−3, −3⟩ the angle is 225°, not 45°.
- Writing a vector from A to B as start minus end. It is always end minus start: B − A.
- Mixing up velocity and speed. Velocity is a vector ⟨x′, y′⟩; speed is its length, a number that is never negative.