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Kinematics with Calculus: Velocity, Acceleration, Distance

If position is s(t), then velocity is v = ds/dt and acceleration is a = dv/dt. Going back, displacement is the integral of v dt. Distance travelled uses |v|. In the plane, speed = √(x′² + y′²), and the length of a curve is the integral of that speed.

🎬 Step-by-step story

  1. A car moves on a straight road. Its position s depends on time t. Move the slider: it goes forward, comes back, then forward again.
  2. Each time t gives one point (t, s). All the points draw the s–t graph. When the graph climbs, the car moves forward.
  3. The slope of the tangent is the velocity: v = ds/dt. Where the tangent is flat, v = 0 and the car turns (t = 1 and t = 3).
  4. Now the v–t graph. The slope of its tangent is the acceleration: a = dv/dt. A falling graph means negative acceleration.
  5. The area under the v–t graph is the displacement. Green is forward, red is backward. At t = 3 they cancel: displacement 0, but distance travelled 8.
  6. Free play: choose a graph, switch on the tangent or the area, and move the time slider to see every number.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

Why is velocity the slope of the s–t graph?

Slope means change in s per change in t, which is exactly velocity. Watch the tangent in step 2.

Why does v = 0 not mean the car stopped forever?

At t = 1 the velocity is 0 for one moment as the car turns back. It moves again straight after (step 2).

What does a negative acceleration mean?

The velocity is decreasing. It can mean slowing down while going forward, or speeding up backward. Look at the falling v–t graph in step 3.

Why is the displacement 0 at t = 3 even though the car moved?

The forward area (green) and backward area (red) cancel. See step 4.

How are the three graphs connected?

The slope of s–t is the v–t graph, and the slope of v–t is the a–t graph. Going backward, area under a–t gives v, and area under v–t gives s (step 5).

What is the first thing I draw in the 3D?

The car on a line: position s changes with time t. This is the idea of the whole lesson (step 0).

Velocity and acceleration as derivatives

Let a particle move on a straight line. Its position at time t is s(t) (metres). The average velocity between two times is the change in s divided by the change in t. If we make the time gap very small, we get the instantaneous velocity:

v(t) = ds/dt = s′(t)

In the same way acceleration is the rate of change of velocity:

a(t) = dv/dt = d²s/dt²

On the s–t graph, v is the slope of the tangent. On the v–t graph, a is the slope of the tangent. Units: s in m, v in m/s, a in m/s².

Signs: v > 0 means moving in the positive direction, v < 0 the negative direction, v = 0 means momentarily at rest. If v and a have the same sign, the particle speeds up; opposite signs, it slows down.

Rest, turning points and speed

A particle is at rest when v = 0. If v changes sign there, the particle turns round. In the 3D graph, this is where the s–t tangent is flat (a peak or a valley of s).

Speed is |v|, always positive. Velocity has a sign; speed does not. A car can have velocity −5 m/s (going backward) and speed 5 m/s.

Example pattern: s = t³ − 6t² + 9t. Then v = 3t² − 12t + 9 = 3(t − 1)(t − 3), so v = 0 at t = 1 and t = 3. The particle goes forward until t = 1 (s = 4), comes back until t = 3 (s = 0) and then goes forward again.

Displacement and distance by integration

Reverse the process. If v(t) is known, the displacement from t = a to t = b is the definite integral of v:

Displacement = ∫ₐᵇ v(t) dt = s(b) − s(a)

This is the signed area under the v–t graph: above the axis counts positive, below counts negative. So the displacement can be 0 even if the particle moved a lot.

The distance travelled counts every part as positive, so it is the integral of the speed:

Distance = ∫ₐᵇ |v(t)| dt

How to compute it: find where v = 0, split the interval at those times, integrate on each piece, take the absolute value of each piece and add.

Motion in a plane: parametric position

When a particle moves in a plane, its position is given by two functions: x(t) and y(t) (a parametric description). Differentiate each one:

Example: x = 2t, y = t². Velocity = (2, 2t), acceleration = (0, 2), and at t = 1 the speed is √(4 + 4) = 2√2 ≈ 2.83 m/s. This is exactly the path of a thrown ball: steady motion sideways and accelerated motion up and down.

Distance along a curve (arc length)

If a particle runs along a curve, the distance it covers is the integral of its speed:

L = ∫ₐᵇ √(x′(t)² + y′(t)²) dt

Idea: in a tiny time dt the particle moves dx sideways and dy up; by Pythagoras the tiny step is √(dx² + dy²). Add all tiny steps by integration.

If the curve is given as y = f(x), the formula becomes L = ∫ₐᵇ √(1 + f′(x)²) dx.

Check with a circle of radius 3: x = 3cos t, y = 3 sin t gives speed 3, so the half circle (t from 0 to π) has length 3π ≈ 9.42, which is half of 2πr.

Key formulas and definitions

Worked examples

1. A particle moves with s = 5t² + 2t (s in metres, t in seconds). Find its velocity and acceleration at t = 3.

v = ds/dt = 10t + 2, so v(3) = 32 m/s. a = dv/dt = 10 m/s² (constant).

2. For s = t³ − 6t² + 9t, find when the particle is at rest and its positions then.

v = 3t² − 12t + 9 = 3(t − 1)(t − 3). v = 0 at t = 1 and t = 3. s(1) = 1 − 6 + 9 = 4 m. s(3) = 27 − 54 + 27 = 0 m.

3. A particle has a = 6t, v(0) = 2 and s(0) = 1. Find v(t) and s(t), and v and s at t = 2.

v = ∫6t dt = 3t² + C. v(0) = 2 gives C = 2, so v = 3t² + 2. s = ∫(3t² + 2) dt = t³ + 2t + D; s(0) = 1 gives D = 1, so s = t³ + 2t + 1. At t = 2: v = 12 + 2 = 14 m/s, s = 8 + 4 + 1 = 13 m.

4. The velocity is v = 2t − 6 (m/s) for 0 ≤ t ≤ 5. Find the displacement and the distance travelled.

Displacement = ∫₀⁵ (2t − 6) dt = [t² − 6t]₀⁵ = 25 − 30 = −5 m. v = 0 at t = 3. On 0–3: [t² − 6t] = 9 − 18 = −9, so the distance is 9. On 3–5: (25 − 30) − (9 − 18) = 4, so the distance is 4. Total distance = 9 + 4 = 13 m.

5. A particle moves with x = 2t, y = t². Find its velocity vector, acceleration vector and speed at t = 1.

x′ = 2, y′ = 2t, so velocity = (2, 2t) = (2, 2) at t = 1. x″ = 0, y″ = 2, so acceleration = (0, 2). Speed = √(2² + 2²) = √8 ≈ 2.83 m/s.

6. A particle moves with v = t² − 4t + 3 for 0 ≤ t ≤ 4. Find the displacement and the total distance.

Antiderivative: s = t³/3 − 2t² + 3t. At 4: 64/3 − 32 + 12 = 4/3. At 0: 0. Displacement = 4/3 m ≈ 1.33 m. v = (t − 1)(t − 3) = 0 at t = 1 and 3. On 0–1: s(1) − s(0) = 1/3 − 2 + 3 = 4/3. On 1–3: s(3) − s(1) = 0 − 4/3 = −4/3, absolute 4/3. On 3–4: 4/3 − 0 = 4/3. Distance = 4/3 + 4/3 + 4/3 = 4 m.

7. Find the length of the curve y = (2/3)x^(3/2) from x = 0 to x = 3.

f′(x) = x^(1/2), so 1 + f′² = 1 + x. L = ∫₀³ √(1 + x) dx = (2/3)(1 + x)^(3/2) from 0 to 3 = (2/3)(8 − 1) = 14/3 ≈ 4.67 units.

Common mistakes

Practice quiz

1. If s(t) is the position, the velocity is:
2. The area under a v–t graph (signed) gives:
3. v = 0 and v changes sign. The particle:
4. The speed in the plane for position (x(t), y(t)) is:
5. Distance travelled uses which integral?

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

How is velocity found using calculus?

Differentiate the position function: v = ds/dt. For acceleration differentiate again: a = dv/dt.

What is the difference between displacement and distance in integration?

Displacement is the integral of v, so backward motion counts negative. Distance is the integral of |v|, so everything counts positive. Split the interval where v = 0.

How do I find speed in plane motion?

If position is (x(t), y(t)), the speed is the square root of x′(t) squared plus y′(t) squared. The curve length is the integral of this speed.

Where this is taught

South Korea고등학교 2학년Differentiation
South Korea고등학교 2학년Integration
South Korea고등학교 2학년Differentiation techniques
South Korea고등학교 2학년Integration techniques
South Korea고등학교 3학년Differentiation techniques
South Korea고등학교 3학년Integration techniques
South Korea고등학교 3학년Differentiation
South Korea고등학교 3학년Integration

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