Uniform velocity and uniform acceleration in a plane
In a plane, position is r = x î + y ĵ. Velocity v = dr/dt = vx î + vy ĵ, and acceleration a = dv/dt.
Uniform velocity: v constant → r = r₀ + vt, a straight path.
Uniform acceleration: v = v₀ + at and r = r₀ + v₀t + ½at². These are really two straight-line problems: x = x₀ + v₀ₓt + ½aₓt² and y = y₀ + v₀ᵧt + ½aᵧt². The x and y motions are independent.
The direction of v is along the tangent to the path at every point.
Projectile motion
A projectile is any object thrown into the air that then moves only under gravity (air resistance ignored). Launch speed u at angle θ above the horizontal:
- Horizontal: ux = u cos θ stays constant (no horizontal force); x = (u cos θ)t.
- Vertical: a = −g; vy = u sin θ − gt; y = (u sin θ)t − ½gt².
Equation of the path (trajectory)
t = x/(u cos θ) → y = x tan θ − g x²/(2u² cos²θ), of the form y = bx − cx², a parabola.
Time of maximum height, time of flight, height and range
At the top vy = 0 → tₘ = u sin θ/g. Time of flight T = 2u sin θ/g. Maximum height H = u² sin²θ/2g. Horizontal range R = u² sin 2θ/g, largest at θ = 45° (Rₘₐₓ = u²/g). Angles θ and 90° − θ give the same range.
Horizontal launch from a height h
uy = 0, so t = √(2h/g) and range = u√(2h/g).
Uniform circular motion
An object going round a circle at constant speed is in uniform circular motion. Its velocity keeps changing direction, so it is accelerating.
Angular speed ω = Δθ/Δt (rad/s); v = ωr; time period T = 2πr/v = 2π/ω; frequency ν = 1/T, so ω = 2πν.
Centripetal acceleration
In a short time Δt the velocity vector turns by Δθ. The change |Δv| ≈ vΔθ and it points towards the centre. So a = |Δv|/Δt = vω = v²/r = ω²r, always towards the centre. Its size is constant, but its direction keeps changing, so it is not a constant vector.
Key formulas and definitions
- v = v₀ + at, r = r₀ + v₀t + ½at²
- y = x tan θ − gx²/(2u²cos²θ)
- T = 2u sin θ/g, H = u² sin²θ/2g
- R = u² sin 2θ/g, Rₘₐₓ = u²/g at 45°
- Horizontal launch: t = √(2h/g), x = u√(2h/g)
- v = ωr, a = v²/r = ω²r, ω = 2πν = 2π/T
Worked examples
1. A particle starts at the origin with v₀ = 4î m/s and a = 2ĵ m/s². Find its position and velocity at t = 3 s.
Step 1: x = 4 × 3 = 12 m (no x-acceleration). Step 2: y = ½ × 2 × 9 = 9 m. Step 3: v = 4î + 6ĵ m/s, speed = √(16 + 36) ≈ 7.2 m/s.
2. A ball is thrown at 20 m/s at 30° above the ground (g = 10 m/s²). Find its time of flight.
Step 1: uy = 20 sin 30° = 10 m/s. Step 2: T = 2uy/g = 2 × 10/10 = 2 s.
3. For the same throw (20 m/s at 30°), find the maximum height and the range.
Step 1: H = uy²/2g = 100/20 = 5 m. Step 2: ux = 20 cos 30° ≈ 17.32 m/s. Step 3: R = ux × T = 17.32 × 2 ≈ 34.6 m (or u² sin 60°/g = 400 × 0.866/10).
4. What is the greatest distance a ball thrown at 30 m/s can cover on level ground (g = 10 m/s²)?
Step 1: range is maximum at 45°. Step 2: Rₘₐₓ = u²/g = 900/10 = 90 m.
5. A stone is thrown horizontally at 15 m/s from a 20 m high roof (g = 10 m/s²). When and where does it land?
Step 1: uy = 0 → 20 = ½ × 10 × t² → t = 2 s. Step 2: x = 15 × 2 = 30 m from the foot of the building. Step 3: at landing vy = 20 m/s, so speed = √(225 + 400) = 25 m/s.
6. Show that throwing at 25° and 65° with the same speed gives the same range.
Step 1: R ∝ sin 2θ. Step 2: sin 50° and sin 130° are equal because sin(180° − x) = sin x. Step 3: so R(25°) = R(65°); the 65° throw goes higher and stays up longer.
7. A stone tied to a 0.5 m string goes round 2 times every second. Find its speed and centripetal acceleration.
Step 1: ω = 2πν = 4π ≈ 12.57 rad/s. Step 2: v = ωr ≈ 6.28 m/s. Step 3: a = ω²r = 16π² × 0.5 ≈ 79 m/s², towards the centre.
8. A car goes round a 50 m radius turn at 36 km/h. Find its centripetal acceleration.
Step 1: 36 km/h = 10 m/s. Step 2: a = v²/r = 100/50 = 2 m/s². Step 3: direction: towards the centre of the turn.
Common mistakes
- Putting g into the horizontal motion. Horizontally there is no acceleration (air resistance ignored).
- Thinking the velocity is zero at the top. Only vy is zero; ux is still there.
- Thinking uniform circular motion has no acceleration because the speed is constant. The direction changes, so a = v²/r.
- Using degrees in ω. Angular speed must be in rad/s before using v = ωr.