📘 CodingMarble Learn

Animation: How Still Pictures Start to Move

Animation is a row of still pictures (frames) shown quickly one after another. The eye and brain join them, so we see motion. Frame rate (fps) says how many frames are shown each second: more fps = smoother motion. Key frames hold the main poses; in-betweens fill the gaps (tweening). Main types: hand-drawn (frame by frame), stop motion (paper cut-outs, clay), 2D computer, 3D computer. Raster animation stores pixels; vector animation stores shapes as maths, so it scales without blur.

🎬 Step-by-step story

  1. Animation is many still pictures called frames. Look at the 8 cards: in each one the ball sits a little lower or higher.
  2. Show the same cards fast, one after another, in one window. Your eye joins them, and the ball seems to bounce.
  3. Frame rate means frames per second (fps). 4 fps looks jerky; 12 fps looks smooth. Frames needed = fps × seconds.
  4. Key frames (red) hold the main poses: top, bottom, top. The frames between them are in-betweens. Software can draw them: this is tweening.
  5. Zoom in on a picture. Raster pictures are made of pixels and get blocky. Vector pictures are made from maths, so edges stay sharp.
  6. Try it: change the fps, switch on onion skin, pause and step one frame at a time. Find the speed that looks smooth to you.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

Does the picture really move on the screen?

No. Each frame is still. The screen shows a new still picture many times a second and your brain joins them.

Why is 4 fps jerky but 12 fps smooth?

At 4 fps there are big gaps in time between pictures, so the eye notices the jumps. At 12 fps the gaps are short and small.

Do I have to draw every frame?

In frame-by-frame animation, yes. In computer animation you draw key frames and the software tweens the rest.

Why does a zoomed raster picture look blocky?

It is a fixed grid of coloured squares (pixels). Enlarging makes each square bigger. A vector shape is redrawn from maths at the new size.

What is onion skin?

A faint view of the previous frame shown under the current one, so you can make each change small and even.

What is animation?

Animation means giving life (movement) to things that cannot move by themselves: a drawing, a paper cut-out, a clay toy or a computer model. A real film records things that really move. Animation builds the movement picture by picture.

Each single picture is a frame. When frames change faster than about 10 per second, the brain stops seeing separate pictures and sees smooth motion. This is called persistence of vision (the eye keeps an image for a short moment).

Real and virtual characters

An animated character is virtual: it exists only in drawings or on a computer. It can do things a real actor cannot, like stretch, fly or change shape.

Frames, frame rate and the timeline

Frame rate = frames shown each second, written fps. Cinema uses 24 fps, video often 25 or 30 fps, simple cartoons and stop motion often 12 fps.

Frames needed = fps × time in seconds. A 5-second clip at 12 fps needs 60 frames.

Animation software shows a timeline: a strip of frames from left to right. Layers sit on top of each other like sheets of glass: background on the bottom layer, character on another, so you can move one without redrawing the other.

Frame-by-frame and GIF

In frame-by-frame animation you draw every frame yourself. A GIF is a small image file that holds several frames and plays them in a loop. It is good for stickers and short web animations, but it has only 256 colours.

Key frames and tweening

A key frame marks an important pose: where a move starts and ends. The frames between them are in-betweens. In computer animation the software fills them in; this is tweening (from "in-between").

Before animating, plan: the idea, a short script, a storyboard (small sketches of each shot) and a style (cartoon, paper, realistic).

Types of animation: stop motion, 2D, 3D, raster and vector

Stop motion and paper-cut animation

In stop motion you move a real object a tiny bit, take a photo, move it again, take another photo. Paper-cut animation uses flat paper characters with joints (split pins) on a painted background. Design the character with separate moving parts (arms, legs, head) and keep the camera fixed on a stand.

2D and 3D computer animation

2D animation is flat (like a cartoon). 3D animation uses models with depth that a virtual camera can circle around.

Raster and vector

Raster animation stores every frame as pixels; zooming in makes it blocky; files can be large. Vector animation stores shapes as maths (points, lines, curves); it stays sharp at any size and files are small.

Interactive animation

Interactive animation reacts to the user: a button that bounces when you tap it, a game character you steer, or a web banner that moves when you point at it.

Try it: make a 2-second flipbook

Take 24 small sticky notes. On each, draw a ball a little lower than on the last, then rising again. Flip them fast: that is 2 seconds at 12 fps. Now try 12 notes for the same move: it looks jerkier. You just tested frame rate!

Key formulas and definitions

Worked examples

1. How many frames does a 4-second clip at 12 fps need?

Frames = fps × time = 12 × 4 = 48 frames.

2. A GIF has 30 frames and plays at 10 fps. How long is one loop?

Time = frames ÷ fps = 30 ÷ 10 = 3 seconds.

3. A ball moves from the left edge to the right edge in 1 second at 24 fps. You draw only the first and last frames as key frames. How many in-betweens must the software make?

24 frames in total; 2 are key frames, so 24 − 2 = 22 in-betweens.

4. A logo must look sharp on a phone and on a huge billboard. Raster or vector animation?

Vector: its shapes are stored as maths, so they redraw sharply at any size. A raster logo would turn blocky when enlarged.

Common mistakes

Practice quiz

1. A single still picture in an animation is called a:
2. fps stands for:
3. Software filling frames between two key frames is called:
4. Which type stays sharp when enlarged?
5. Moving clay models a little between photos is:

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

What is animation in simple words?

Animation is a series of still pictures shown quickly so that they seem to move.

What frame rate is best for animation?

12 fps is fine for simple and stop-motion work; 24 fps is the film standard and looks smoother.

What is the difference between raster and vector animation?

Raster animation stores pixels and gets blocky when enlarged; vector animation stores shapes as maths and stays sharp at any size.

Where this is taught

Ukraine10 класGraphics and multimedia
Ukraine10 класElective: computer animation (35 h)
Ukraine11 класElective: computer animation (35 h)
CBSE (India)Class 11Moving Images
China八年级(初二)Sem.1 U4 Animation
China九年级(初三)Sem.1 U2 Paper-cut animation

Learn first

Learn next

Related lessons

All Computer Science lessons