United Grade 11 Integrated Mathematics III
Chapters: 4
1. Inferences and conclusions from data
Normal distribution · Random processes and statistical experiments · Inference from surveys, experiments, observational studies · Using probability for decisions
- Normal Distribution – A normal distribution is a continuous, symmetric, bell-shaped distribution fixed by its mean μ (centre) and standard deviation σ (spread): X ~ N(μ, σ²). Mean = median = mode. About 68% of values lie within 1σ of μ, 95% within 2σ and 99.7% within 3σ. Any normal value is turned into a standard score z = (x − μ)/σ, which follows N(0, 1); probabilities are areas under the curve, read from a table or calculator as Φ(z).
- Statistical Inference – Statistical inference means using a sample to say something about a whole population. A number that describes the population (like the true proportion p or the mean μ) is a parameter. A number worked out from a sample (like p̂ or x̄) is a statistic, and we use it as a point estimate. Different random samples give different answers: this is sampling variability. If we took many samples, their statistics would form the sampling distribution, centred on the true value, with spread called the standard error: SE = √(p(1−p)/n) for a proportion and σ/√n for a mean. Bigger samples give smaller spread. A 95% confidence interval is estimate ± 1.96 × SE; about 95 of every 100 such intervals catch the true value. Simulation helps us check whether a claimed model fits the data. Good inference needs random sampling, and an association in data does not prove cause.
- Sampling: Learning About a Population from a Sample – A population is the whole group we want to know about; a sample is a smaller part we actually check. A good sample is chosen at random so that it represents the population. Simple random sampling gives everyone an equal chance; stratified sampling takes the right share from each group; systematic sampling takes every k-th item. Different samples give slightly different answers (sampling variation), but bigger samples wobble less (law of large numbers). A biased sample gives a wrong answer however big it is.
- Random Variables and Probability Distributions – A random variable X gives a number to every outcome of a chance experiment. A discrete random variable takes separate values; its probability distribution lists each value x with its probability P(X = x), and these add up to 1. The mean (expected value) is E(X) = Σ x·P(x). The variance Var(X) = E(X²) − [E(X)]² measures spread, and the standard deviation is its square root.
2. Polynomial, rational and radical relationships
Complex solutions of polynomial equations · Interpreting the structure of expressions · Equivalent forms of expressions · Zeros and factors of polynomials · Polynomial identities · Rewriting rational expressions · Solving equations as reasoning · Solving equations and inequalities graphically
- Complex Numbers and Quadratic Equations – Some equations like x² + 1 = 0 have no real answer, because no real number has a negative square. So we add a new number i with i² = −1. A complex number is z = a + ib: a is the real part and b is the imaginary part. We add, subtract and multiply complex numbers like algebra, and replace i² by −1. To divide, we multiply top and bottom by the conjugate. On the Argand plane, z = a + ib is the point (a, b). The conjugate a − ib is its mirror image in the real axis, and the modulus √(a² + b²) is its distance from the origin. Every quadratic ax² + bx + c = 0 with D = b² − 4ac < 0 has two complex roots that are conjugates of each other.
- Algebraic Expressions: Variables, Terms and Simplifying – An algebraic expression uses letters (variables) and numbers joined by +, −, × and ÷, like 3x + 2. A variable stands for a number that can change. An expression is made of terms (3x and 2). In 3x, 3 is the coefficient; a term with no letter, like 2, is the constant. Like terms have exactly the same letter part (3x and 5x) and can be added; unlike terms (3x and 2, or x and x²) cannot. Substitution means putting a number in place of the letter to find the value. Expanding removes brackets: a(b + c) = ab + ac. Factorising is the reverse: take out the common factor. A formula is an expression that gives one quantity from others, and an identity is true for every value of the letter.
- Polynomials: Zeroes and Coefficients – A polynomial like ax² + bx + c has a degree (highest power). A zero is a value of x that makes it 0. On a graph, zeroes are the x-coordinates where the curve y = p(x) meets the x-axis. A polynomial of degree n has at most n zeroes. For ax² + bx + c with zeroes α, β: α + β = −b/a and αβ = c/a. A quadratic with given zeroes is k[x² − (α+β)x + αβ].
- Roots of Polynomials and Polynomial Identities – If a polynomial's roots are known, its coefficients are fixed, and the other way round. For ax³ + bx² + cx + d = 0 with roots α, β, γ: α + β + γ = −b/a, αβ + βγ + γα = c/a and αβγ = −d/a (Vieta's formulas). These let you find expressions in the roots without solving, and build new equations whose roots are changed (transformed roots) by a substitution. A polynomial identity is an equation true for every value of the variable; we prove it by expanding or factorising one side until it equals the other.
- Rational Functions: Graphs, Asymptotes and Sketching – A rational function is one polynomial divided by another, like y = (2x + 1)/(x − 1). It is not defined where the bottom is zero. Near those x-values the graph shoots up or down along a vertical asymptote. Far out, it settles near a horizontal (or slant) asymptote. Find domain, asymptotes, intercepts and holes, then sketch.
- Linear Equations in One Variable – A linear equation in one variable has one unknown (like x) with power 1, for example 2x + 3 = 11. An equation is like a balance: both sides are equal. To solve it, do the same thing to both sides (add, subtract, multiply or divide by the same non-zero number) until x is alone. Always check by putting the answer back in.
- Solving Equations and Inequalities Graphically – The graph of an equation is the set of all its solutions. To solve f(x) = g(x), draw y = f(x) and y = g(x): the x-coordinates where they cross are the solutions. f(x) > g(x) is true for the x-values where the graph of f is above the graph of g. A linear inequality in two variables, like y > 2x + 1, is solved by a half-plane: draw the boundary line (dashed for < or >, solid for ≤ or ≥) and shade the side that a test point says is true. A system of inequalities is solved by the overlap of the shaded half-planes.
3. Trigonometry of general triangles and trigonometric functions
Trigonometry of general triangles · Unit circle and radian measure · Modeling periodic phenomena
- Law of Sines (Sine Rule) – In any triangle, each side divided by the sine of the angle facing it gives the same number: a/sinA = b/sinB = c/sinC = 2R, where R is the radius of the circle through the three corners. Use it when you know two angles and a side (AAS or ASA), or two sides and an angle that is not between them (SSA). SSA can give two triangles, one or none.
- Trigonometric Functions: Radians, Unit Circle, Graphs and Identities – An angle of one radian cuts an arc equal to the radius, so π radians = 180°. On a unit circle, the point at angle x is P = (cos x, sin x), which gives sin²x + cos²x = 1 and extends sine and cosine to every real number. The signs follow 'All, Sin, Tan, Cos' in quadrants I to IV; sin x and cos x repeat every 2π and stay between −1 and 1. Compound-angle formulas such as cos(A + B) = cos A cos B − sin A sin B lead to tan(A + B), cot(A + B), sum-to-product, double-angle and triple-angle identities.
4. Mathematical modeling
Creating equations and inequalities · Interpreting functions in context · Analyzing functions with different representations · Building functions to model relationships · Building new functions from existing ones · Linear, quadratic and exponential models · Interpreting parameters of models · 2D and 3D relationships · Modeling with geometry
- Linear Equations in One Variable – A linear equation in one variable has one unknown (like x) with power 1, for example 2x + 3 = 11. An equation is like a balance: both sides are equal. To solve it, do the same thing to both sides (add, subtract, multiply or divide by the same non-zero number) until x is alone. Always check by putting the answer back in.
- Functions: Input, Rule, Output – A function is a rule that gives exactly one output for each input. We write it as f(x). The output f(a) is called the image of a; an input that gives a certain output is a preimage. A function can be shown as words, a table, a formula or a graph. Its graph can go up (increasing), go down (decreasing) and have a highest point (maximum) or lowest point (minimum).
- Transformations of Functions – A transformation changes the graph of a parent function y = f(x) without changing its basic shape. Adding outside the function moves it vertically: f(x) + k moves up k. Changes inside the brackets act horizontally and the opposite way: f(x − h) moves right h. Multiplying outside, a·f(x), stretches vertically by a (and flips in the x-axis if a < 0). Multiplying inside, f(bx), squeezes horizontally by factor 1/b (and flips in the y-axis if b < 0). All together: y = a·f(b(x − h)) + k, and the point (0, 0) of the parent moves to (h, k).
- Exponential Functions – An exponential function has the form y = a·bˣ, where a ≠ 0 is the starting value and b > 0, b ≠ 1 is the growth factor. If b > 1 it grows; if 0 < b < 1 it decays. Each step of 1 in x multiplies y by b (a constant ratio), unlike a linear function which adds a constant. The graph of y = bˣ passes through (0, 1), has domain all real numbers, range y > 0, and the x-axis as a horizontal asymptote. The general form y = a·b^(k(x − d)) + c stretches, reflects and shifts it.
- Cross-Sections and Solids of Rotation: Linking 2D and 3D Shapes – A cross-section is the flat face you get when a plane cuts a solid. A cube can give a square, rectangle, triangle, pentagon or hexagon; a cylinder, cone or sphere gives a circle when cut across. Spinning a 2D shape around an axis makes a solid of rotation: a rectangle makes a cylinder, a right triangle a cone, a semicircle a sphere. Cross-sections also explain volume: if two solids have equal cross-sections at every height, they have equal volume (Cavalieri's principle).
- Geometric Modelling: Describing Real Objects with Simple Solids – Geometric modelling means replacing a real object with simple shapes (cuboid, cylinder, cone, sphere, prism) so we can calculate with it. The cycle is: look at the real object, simplify it, measure, calculate volume or surface area, then check the answer against reality and improve the model. Scale changes lengths by k, areas by k² and volumes by k³. Geometry also helps us see patterns in nature and art, like hexagons in honeycombs.