Spain 1º Bachillerato Artistic Drawing I
Chapters: 6
1. Concept and history of drawing
Drawing as a process · Drawing in art to Romanticism · Drawing across disciplines
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Art History: From Cave Walls to Today – People have made art for at least 40,000 years. Prehistoric art shows animals and hands on cave walls. Ancient civilisations made art for rulers, gods and the afterlife. Classical traditions arose in Greece and Rome, India, China, Africa and the Americas. The Renaissance brought perspective and realism; modern art (from about 1860) broke those rules; contemporary art uses any material. To appreciate any artwork, describe it, analyse its elements, interpret its meaning in its context, and judge why it works.
2. Graphic expression and its basic resources
Drawing terms and materials · The point · Line and hatching · Shape · Levels of iconicity · Sketching and blocking in · Dry and wet techniques · Safety and sustainability of materials
- Art Materials and Techniques: Choosing the Right Media – Artists choose materials (media) for the look they want. Every paint is pigment (coloured powder) mixed with a binder that sticks it to the surface: oil for oil paint, gum arabic for watercolour, acrylic resin for acrylic, egg for tempera. Dry media include graphite pencils (H = hard and light, B = soft and dark), charcoal, pastels and coloured pencils. Wet media include ink, watercolour, gouache, acrylic and oil. Transparent media let light and lower layers show through; opaque media cover them. The support is the surface: paper (with different weights and textures), canvas, wood panel, walls. 3D processes include modelling clay, carving, construction and casting; printmaking makes many copies from one block, plate or screen. Digital media add tablets, photo and video. Good artists test materials, refine work by experimenting, and use them safely and sustainably.
- Elements of Art and Principles of Design – The elements of art are the building blocks an artist uses: line, shape, form, colour, value, texture and space (many teachers also add the point). The principles of design are the rules for arranging those blocks: balance, contrast, emphasis, movement, rhythm and pattern, proportion and scale, and unity with variety. Knowing both helps you make art on purpose and talk about any artwork clearly.
- Graphic Design – Graphic design is planning pictures, words and shapes so that a message is clear, useful and attractive. Designers use elements (line, shape, colour, type, image, space) and principles (alignment and grid, hierarchy, contrast, proximity, repetition, balance and white space). They follow a process: brief, research, ideas, sketches, digital drafts, feedback and final artwork. Graphic design is used in posters, logos, book covers, packaging, signs, websites and apps.
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Health and Safety: Hazards, Risks and Controls – A hazard is anything that can cause harm. Risk is how likely the harm is and how bad it would be: risk = likelihood × severity. A risk assessment finds hazards, decides who could be harmed, rates the risk, adds controls and is reviewed. Use the hierarchy of control: eliminate, substitute, engineering controls, admin (rules, training, signs), then PPE last. Safety signs use colour and shape. Workshops, art rooms and workplaces need guards, ventilation, labelled materials, clear exits and first aid. Laws in most countries make employers and workers share the duty to stay safe.
3. Perception and organisation of space
Visual perception basics · Gestalt principles · Optical illusions · Composition and balance · Visual syntax systems · Introduction to perspective
- Graphic Design – Graphic design is planning pictures, words and shapes so that a message is clear, useful and attractive. Designers use elements (line, shape, colour, type, image, space) and principles (alignment and grid, hierarchy, contrast, proximity, repetition, balance and white space). They follow a process: brief, research, ideas, sketches, digital drafts, feedback and final artwork. Graphic design is used in posters, logos, book covers, packaging, signs, websites and apps.
- Elements of Art and Principles of Design – The elements of art are the building blocks an artist uses: line, shape, form, colour, value, texture and space (many teachers also add the point). The principles of design are the rules for arranging those blocks: balance, contrast, emphasis, movement, rhythm and pattern, proportion and scale, and unity with variety. Knowing both helps you make art on purpose and talk about any artwork clearly.
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
4. Light, chiaroscuro and colour
Light and volume · Types of light · Tonal value and chiaroscuro · Colour theory · Mono, bi and trichromy
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Colour Theory: The Colour Wheel, Harmonies, Mixing and Meaning – Colour theory is a set of simple rules for mixing and combining colours. In paint, red, yellow and blue are the primary colours; two primaries make a secondary (orange, green, violet); a primary plus its neighbouring secondary makes a tertiary, giving a 12-part colour wheel. Every colour has three dimensions: hue (its name), value (light or dark: tints, shades, tones) and saturation (bright or dull). Harmonies such as complementary, analogous, triadic and monochrome help colours work together. Warm colours seem to come forward and cool ones go back. Light mixes by adding (RGB makes white); paint and ink mix by taking light away (CMY makes near-black). Colour also carries feeling and cultural meaning.
5. Digital technologies and tools
Vector drawing · Image editing for art · Digital painting and drawing
- Graphic Design – Graphic design is planning pictures, words and shapes so that a message is clear, useful and attractive. Designers use elements (line, shape, colour, type, image, space) and principles (alignment and grid, hierarchy, contrast, proximity, repetition, balance and white space). They follow a process: brief, research, ideas, sketches, digital drafts, feedback and final artwork. Graphic design is used in posters, logos, book covers, packaging, signs, websites and apps.
- Digital Media: How Pictures, Sound and Video Become Numbers – Digital media is any picture, sound, video or animation stored as numbers on a computer. A raster image is a grid of pixels, each stored as red, green and blue values from 0 to 255. Vector graphics store shapes as maths, so they stay sharp at any size. Video and animation are many frames shown quickly. File size grows with resolution and colour depth, so we use compression. When we make or share media we must respect copyright, licences and people's image rights, and work safely and critically.
6. Collaborative graphic projects
Assigning tasks in projects · Phases of graphic projects · Choosing drawing techniques and media · Evaluating graphic projects
- Project Management – A project is a one-time piece of work with a clear goal, a start and an end. Project management means planning and controlling it so it meets its scope on time and within cost. The life cycle runs initiate, plan, execute, monitor and close. Planners break the work into tasks (WBS), place them on a Gantt chart, find the critical path, manage risks and review lessons learned at the end.
- The Design Process: From Problem to Product – The design process is a loop of steps designers use to solve a real problem for real people: investigate the need, define it in a brief and a measurable specification, generate many ideas, build a prototype, then test and evaluate it against the specification. Whatever fails sends you back round the loop. This repeating is called iteration, and it is how almost every product, app, building and artwork is improved.