What is an image?
Light goes in straight lines. When light from an object hits a mirror it bounces. When it goes through a lens it bends. Our eye follows the rays back in a straight line and sees a copy of the object. This copy is the image.
A real image forms where the rays truly meet. You can catch it on a paper screen (like a cinema picture). A virtual image forms where the rays only seem to come from. It is behind the mirror, so no screen can catch it.
Image in a plane mirror
A plane mirror is a flat mirror. Its image is:
- virtual (behind the mirror),
- upright (the same way up),
- the same size as the object,
- as far behind the mirror as the object is in front,
- left and right swapped (this is called lateral inversion). That is why the word AMBULANCE is written backwards on the front of the van.
If you stand 2 m from a plane mirror, your image is 2 m behind it. You and your image are 4 m apart.
Concave and convex mirrors
A concave mirror curves inward like the inside of a spoon. It brings light together, so it is a converging mirror. The point where parallel rays meet is its focus (F).
- Object far away (beyond F): the image is real, upside-down, and in front of the mirror. Far objects give small images.
- Object very close (inside F): the image is virtual, upright and bigger. Shaving mirrors, make-up mirrors and the dentist's mirror use this.
- Object exactly at F: the rays leave parallel and no image forms. A torch or car headlight uses this to make a straight beam.
A convex mirror bulges outward. It spreads light out. Its image is always virtual, upright and smaller, for every object position. Small images mean a wide view, so it is used as a side mirror and in shop security mirrors.
Images in lenses
A convex lens is thick in the middle and brings rays together. It acts like a concave mirror: far object gives a real, upside-down image on the other side; a close object (inside F) gives a big, upright, virtual image. That is a magnifying glass. A camera, a projector and your eye use the real-image case.
A concave lens is thin in the middle and spreads rays out. Like a convex mirror, it always gives a small, upright, virtual image. Glasses for short sight use it.
In the 3D picture, the orange and green lines are two easy rays. Dashed blue lines show where a virtual image only seems to be.
Try it
At home: Look at your face in the inside and then the outside of a shiny steel spoon. The inside (concave) shows you upside-down and small. The outside (convex) shows you upright and small. Now bring the inside of the spoon very close to your eye: your face gets big and upright.
In the 3D: first guess if the image will be real or virtual, then slide the object and check.
Key formulas and definitions
- Plane mirror: image distance = object distance (virtual, upright, same size)
- Real image: can be caught on a screen, usually upside-down
- Virtual image: cannot be caught on a screen, upright in these cases
- Mirror and lens formula (real distances positive): 1/v + 1/u = 1/f
- Magnification m = image height / object height = โ v / u
Worked examples
1. A girl stands 1.5 m in front of a plane mirror. How far is she from her image?
The image is 1.5 m behind the mirror. Distance = 1.5 + 1.5 = 3 m.
2. A concave mirror has focal length 10 cm. An object is 30 cm in front. Where is the image and what is it like?
1/v = 1/f โ 1/u = 1/10 โ 1/30 = 2/30, so v = 15 cm in front of the mirror. m = โ15/30 = โ0.5. The image is real, upside-down and half the size.
3. A magnifying glass (convex lens) has f = 10 cm. A coin is held 5 cm away. Describe the image.
1/v = 1/10 โ 1/5 = โ1/10, so v = โ10 cm. The minus sign means virtual, on the same side as the coin. m = โ(โ10)/5 = +2. The image is virtual, upright and twice as big.
Common mistakes
- Thinking a virtual image is not there. You can see it; you just cannot catch it on a screen.
- Saying a plane mirror makes the image smaller. It is the same size.
- Mixing up the two mirrors: concave curves inward (cave = hollow), convex bulges outward.
- Forgetting that a close object (inside F) gives a different image than a far one for concave mirrors and convex lenses.