📘 CodingMarble Learn

Audio-Visual Equipment

Audio equipment turns sound into an electric signal (microphone), makes it bigger (amplifier) and turns it back into sound (loudspeaker). Imaging equipment turns light into an electric signal (camera sensor made of pixels) and back into light (screen). Digital equipment stores the signal as numbers: samples per second for sound, pixels and frames per second for pictures.

🎬 Step-by-step story

  1. Sound is air shaking. A drum or a voice pushes the air, and the waves spread out like ripples. Here the sound reaches a microphone.
  2. Inside the microphone, a thin sheet shakes with the air. The microphone changes this shaking into a small wiggly electric wave. The wave has the same pattern as the sound.
  3. The amplifier takes the small wave and makes it much bigger. Compare the small blue wave with the big red wave. The pattern is the same.
  4. The big wave moves the cone of the loudspeaker back and forth. The cone shakes the air and we hear sound again. Slide the volume up: the wave and the cone move more.
  5. Now a camera. Light from a scene goes through the lens. The lens bends it so a small picture falls on the sensor. Here the sensor has only 4 × 4 pixels, so the picture is blocky.
  6. More pixels give a sharper picture. The screen shows the same pixels, each as a tiny square of colour. Use the buttons to switch between audio and video, and change the pixels.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

What exactly is sound?

Sound is air being pushed and pulled in waves. In the 3D, the blue arcs that spread out from the source are those waves reaching the microphone.

Does the electric signal carry the sound itself?

It carries the same pattern as the sound, not the sound. The blue wiggly wave on the wire has the same rises and falls as the air shaking.

Why do we need an amplifier before the speaker?

The microphone signal is tiny. A speaker needs a lot more power to move its cone. Compare the small blue and big red waves.

Why does turning up the volume make sound louder?

A bigger signal moves the speaker cone further, so it pushes the air harder. Move the volume slider to see the cone swing more.

Why is a low-pixel picture blocky?

Each pixel can show only one colour, so with only 16 pixels, one block has to stand for a large part of the scene. See the 4 × 4 picture.

Does a screen make light the same way a camera collects it?

It is the reverse. The camera pixel measures light and gives a signal; the screen pixel takes the signal and makes light. Switch the pixel count to see both grids change together.

Sound becomes a signal: the microphone

Sound is a pattern of pressure changes in the air. A microphone has a thin sheet called a diaphragm. When sound hits it, it shakes. The microphone changes this shaking into a tiny electric voltage that rises and falls in the same pattern. This voltage is the audio signal.

Making the signal bigger: amplifiers and mixers

A microphone signal is only a few millivolts. An amplifier makes it bigger so it can drive a speaker. A mixer joins several signals (voice, guitar, music) and lets you set the loudness of each. An equaliser lets you boost or cut the bass (low) or treble (high) parts.

Loudness is measured in decibels (dB). Sound that is 10 dB louder has ten times the sound power.

The signal becomes sound: the loudspeaker

A loudspeaker does the microphone's job backwards. The signal flows through a coil attached to a paper or plastic cone. The coil sits in the field of a magnet, so it is pushed back and forth in the same pattern as the signal. The cone shakes the air and we hear sound. A larger signal moves the cone more, so the sound is louder. A woofer is a big speaker for low sounds; a tweeter is a small one for high sounds.

Recording sound: analogue and digital

Old tape and vinyl records stored the wave itself (analogue). Modern equipment turns the wave into numbers. It measures the voltage many times each second; each measurement is a sample. The number of samples per second is the sampling rate. A music CD uses 44,100 samples per second (44.1 kHz). The more samples and the finer each measurement (bit depth), the closer the copy is to the real sound. Files like MP3 then squeeze the numbers to take less space.

Light becomes a signal: camera and image sensor

A camera has a lens that bends light so a small, sharp picture falls on an image sensor. The sensor is a grid of tiny light detectors called pixels (picture elements). Each pixel measures how much red, green and blue light falls on it and gives an electric signal. The chip then turns the signals into numbers.

The resolution is the number of pixels, for example 1920 × 1080. More pixels show finer detail.

Video and screens

A video is a quick series of still pictures called frames. The frame rate is frames per second (fps): films use 24 fps, many phones use 30 or 60. Your eye joins them and you see smooth motion.

A screen does the camera's job backwards. It is also a grid of pixels. In an LCD each pixel is a tiny light gate over a backlight; in an LED or OLED screen each pixel makes its own light. By mixing red, green and blue in each pixel, the screen makes every colour. The picture signal is sent frame after frame, pixel by pixel.

Try it

In the 3D scene, press Video and choose 4 × 4, then 16 × 16. Which picture shows the house better? Now at home: look at a phone screen with a drop of water on it (it works as a magnifier) and see the red, green and blue dots. Also, speak into your phone's voice recorder and play it back softly, then loudly, and think about which part of the chain you just changed.

Key formulas and definitions

Worked examples

1. A camera sensor has 4000 pixels across and 3000 pixels down. How many pixels (in megapixels)?

4000 × 3000 = 12,000,000 pixels = 12 megapixels.

2. A Full HD screen is 1920 × 1080. How many pixels is that?

1920 × 1080 = 2,073,600 pixels, about 2.1 million.

3. A video lasts 10 seconds at 30 frames per second. How many frames?

10 × 30 = 300 frames.

4. CD audio takes 44,100 samples every second. How many samples in a 3 minute song, for one channel?

3 minutes = 180 s. 180 × 44,100 = 7,938,000 samples.

5. Uncompressed CD audio uses 16 bits, 44,100 samples/s and 2 channels. How many bits per second?

16 × 44,100 × 2 = 1,411,200 bits per second (about 1.41 Mbit/s).

6. A speaker is turned up by 20 dB. How many times has the sound power increased?

Every 10 dB is 10 times power, so 20 dB is 10 × 10 = 100 times.

7. A film at 24 fps is shown at 48 fps by showing each frame twice. How long does a 2 hour film last now?

Frames are shown twice as fast, but there are twice as many shown, so the time is unchanged: 2 hours.

Common mistakes

Practice quiz

1. Which part changes sound into an electric signal?
2. A frame rate of 30 fps means:
3. A sensor has 2000 × 1500 pixels. How many megapixels?
4. What does the amplifier in an audio chain do?
5. A speaker works because a coil in a magnetic field is:

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

How does a microphone work in simple words?

Sound shakes a thin sheet inside it. The microphone turns that shaking into a small electric wave with the same pattern.

What is a pixel?

A pixel is one tiny dot of a picture. A camera pixel measures light; a screen pixel gives out light. Many pixels together make the full picture.

What is the difference between resolution and frame rate?

Resolution is how many pixels are in each picture. Frame rate is how many pictures are shown every second in a video.

Where this is taught

Japan高校(専門学科)1〜3年Electronic Technology

Learn first

Learn next

Related lessons

All Physics lessons