Stage design
A stage design (scenography) is everything the audience sees on the stage apart from the actors:
- Set and backdrop: painted or built scenery that shows the place and time (a forest, a palace, a street).
- Props: objects the actors use, like a lamp or a book.
- Costume and make-up: show who the character is.
- Light: shows where to look, and its colour and angle change the mood. Warm yellow light often feels cosy or happy; cold blue light from the side feels strange or scary.
- Sound and music support the mood.
A good design is simple: every object has a reason. The audience should understand the place in one look.
Art photography
A snapshot records a moment. Art photography also says something: the photographer chooses what to put inside the frame and how.
- Subject: what the picture is about.
- Light: soft light early or late in the day is gentle; hard noon light makes strong shadows.
- Composition: how things are placed. In the rule of thirds we split the frame by two vertical and two horizontal lines. Putting the subject on a line or where lines cross usually looks more balanced than putting it in the dead centre.
- Other tools: leading lines (a road pointing to the subject), a simple background, a low or high viewpoint, and cropping extra things away.
A photograph is a single frame, so every detail inside it matters.
The language of film
Film tells stories through a few simple tools. Learn to read them like words.
- Shot size: a wide shot shows the place, a medium shot shows the person and their action, a close-up shows a face and its feeling.
- Camera angle: from below, a person looks strong; from above, small.
- Camera movement: pan (turn sideways), tilt (up or down), zoom or track (move closer).
- Editing: shots are joined one after another. A cut from a face to a closed door tells us what the person fears.
- Sound and music add feeling.
Cinema and TV share this language. A TV news show often uses medium shots; a cartoon film may use all of them.
Animation: making pictures move
An eye keeps an image for a very short time. If new, slightly changed pictures come fast enough, the brain joins them into motion. Each picture is a frame.
- Films show 24 frames per second. Many cartoons draw on every second frame (12 per second) and it still looks fine.
- Drawn animation: artists draw each pose. Stop-motion: models are moved a little and photographed. Computer animation: a program builds the in-between frames.
- Key tips: a bouncing ball squashes where it hits the ground, and the poses are closer together where it moves slowly.
For one second at 12 frames per second you need 12 drawings. A one-minute cartoon needs 720 drawings.
Try it: make a flip book and a frame
1. Draw a ball on 10 sticky notes, a little lower on each, then squash it on the last. Flip the pages with your thumb.
2. Make a frame by cutting a rectangle out of paper. Look at your classroom through it. Move your subject on a third line.
3. In the 3D, pick the Scary mood and Close-up in the last step. Say which feeling it makes.
Key formulas and definitions
- Stage = set + props + costume + light + sound
- Rule of thirds: subject on a third line or crossing point
- Shot size: wide โ place; medium โ person; close-up โ feeling
- Frames needed = frames per second ร seconds
Worked examples
1. A school play has a scene in a haunted house. Suggest a light and a backdrop colour.
Use cold blue or green light from the side, low and a little dim, with a dark backdrop. This feels strange and scary.
2. A film shows a girl alone in a huge empty ground. Which shot size shows how small she is?
A wide shot. It shows the whole place, so the girl looks small in it.
3. A short cartoon runs for 5 seconds at 12 frames per second. How many drawings are needed?
12 frames/s ร 5 s = 60 drawings.
4. In your photo the tree is in the dead centre. How can you use the rule of thirds to improve it?
Move the camera so that the tree sits on the left or right vertical third line, and keep the horizon on a horizontal third line.
Common mistakes
- Thinking stage design is only the painted backdrop. Light, props and costumes are part of it.
- Believing the rule of thirds is a law. It is a helpful guide, and you can break it on purpose.
- Mixing shot sizes: a close-up shows a face, not a whole place.
- Forgetting that animation needs many frames. One drawing cannot move.