📘 CodingMarble Learn

Techniques for Using Information Media

Information media carry a message as text, pictures, sound or video. Digitisation turns them into numbers: a smooth wave is measured at many points (samples), and each sample is stored as a number, so more samples give better quality but a bigger file. Expressive techniques such as size, colour contrast, icons and motion make the message clear.

🎬 Step-by-step story

  1. There are four kinds of media: text, picture, sound and video. A message travels in one of them.
  2. Sound is a smooth wave. A computer measures it at a few places. Each measure is a sample, and it becomes a number. Six samples give a rough shape.
  3. Now 32 samples. The steps hug the real wave. Better quality, but a bigger file.
  4. Now expression. This card is plain: small, pale letters. It is hard to read and clarity is low.
  5. Same message with big letters, strong colour and an icon. It reads at a glance and clarity is high.
  6. Free play: change the samples and press the four switches to improve the card.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

Why does the computer measure the wave only at points?

A computer can only keep a list of numbers. It cannot store every tiny moment of a smooth wave, so it measures at equal gaps and uses those numbers.

Why does more samples make a bigger file?

Every sample is one more number to store. Twice the samples means twice the numbers, so twice the size.

Is digital sound the same as the real sound?

It is very close, not identical. With enough samples the difference is too small to hear.

Why did the plain card fail?

Small size and pale colour on a pale card give little contrast, so the eye cannot find the message fast.

Which of big, colour, icon helps most?

It depends on the place. Far away, size and contrast matter most. For people who cannot read, an icon helps most.

Information media: what they are

An information medium is the form that carries a message from a sender to a receiver. The four basic kinds are text (written words), pictures (photos, drawings, charts), sound (speech, music) and video (moving pictures, often with sound).

Each medium is good at something. Text is exact and easy to search. Pictures show shape and colour fast. Sound shows tone and feeling. Video shows change over time. Mass media such as newspapers, radio, TV and websites reach many people, while a phone call reaches one.

Today almost all media are stored and sent in digital form. That is why we study digitisation next.

Digitisation: turning media into numbers

The real world is analogue: sound pressure and light change smoothly. A computer can only store numbers, so it must digitise.

Sampling: measure the wave at equal gaps of time. Each measure is a sample. The number of samples per second is the sampling rate. Quantising: round each sample to the nearest whole number the computer can store. The number of bits per sample is the bit depth.

A picture is digitised by dividing it into tiny squares called pixels, and storing a colour number for each pixel. Video is a quick series of pictures (frames) plus sound.

Quality and size: more samples, or more pixels, copy the original better but need more storage. File size = number of samples × bits per sample. Compression makes files smaller by removing repeated or hard-to-notice data.

Expressive techniques

Expression means shaping a message so the receiver understands it quickly and feels what you want. You are not changing the message, only how it is shown.

Useful tools: size (big for the main point, small for details), contrast (dark on light or white on red, never pale on pale), icons and pictures (a symbol can replace many words), layout (group related things, leave space), and motion or sound (use sparingly to draw attention, and never make it the only way to get the message).

Match the medium to the job. A map is better as a picture, a rule as text, a tune as sound, a science experiment as video. Always think of the receiver: a clear message for a child, a poster seen from far away, or a person who cannot see colours.

Try it: one message, two ways

In the 3D, go to the last step. Switch on big letters, then strong colour, then icon, one at a time, and watch the clarity number. Which switch helps most? Next, move the sample slider from 4 to 32 and read how the numbers and bits change.

At home: write "Wash your hands" on two cards. Make one plain and one with big letters, a strong colour and a small drawing. Show both to a friend from 3 metres away. Which can they read?

Key formulas and definitions

Worked examples

1. A sound is sampled 8,000 times each second and each sample uses 8 bits. How many bits are stored for 1 second?

8,000 × 8 = 64,000 bits (which is 8,000 bytes).

2. Find the size of a 10-second clip using the same sampling (8,000 samples/s, 8 bits).

1 second = 64,000 bits, so 10 seconds = 640,000 bits = 80,000 bytes.

3. A black-and-white picture is 100 pixels wide and 50 pixels tall, using 1 bit per pixel. How many bits?

Pixels = 100 × 50 = 5,000. Bits = 5,000 × 1 = 5,000 bits.

4. If we double the samples per second, what happens to quality and file size?

Quality gets closer to the real wave, and the file size doubles.

5. A poster has thin grey letters on a white wall. Suggest three changes using expressive techniques.

Make the letters much bigger (size), change to black or dark red on white (contrast), and add a simple icon beside the main word (icon).

6. A picture is 200 × 100 pixels with 8 bits per pixel. Find its size in bytes.

Pixels = 20,000. Bits = 20,000 × 8 = 160,000. Bytes = 160,000 ÷ 8 = 20,000 bytes.

Common mistakes

Practice quiz

1. Which is NOT one of the four basic media?
2. Measuring a wave at equal gaps of time is called:
3. What happens to file size if you double the samples?
4. A pixel is:
5. Which makes a message easiest to read from far away?

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

What is digitisation?

Turning something real and smooth, like sound or a picture, into numbers that a computer can store and send.

What is a sample in digital sound?

One measurement of the sound wave at one moment. The measurement is stored as a number.

How do I make a poster clear?

Use one main point in big letters, strong colour contrast, a simple icon and some empty space around the words.

Where this is taught

Japan高校(専門学科)1〜3年Computer Systems Technology

Learn first

Learn next

Related lessons

All Computer Science lessons