Spain 2º Bachillerato Design
Chapters: 4
1. Concept, history and fields of design
Design and its fields · History and theory of design · Design movements and figures · Design and sustainability · Inclusive design · Diversity as heritage · Non-Western design contributions · Intellectual property in design
- What Is Design? Fields, Form and Function, and Design for Everyone – Design is planning something on purpose so that it does a job for people. It has many fields: product, graphic, fashion and textile, interior, landscape, architecture and digital (UX) design. Good design joins form (shape, colour, material) and function (the job it does): "form follows function". Designers use elements and principles, fit objects to the human body (ergonomics), and try to make things that work for everyone (inclusive design) and do less harm to the planet (sustainable design).
- Design History: How Movements and Designers Shaped Everyday Things – Designs change over time because of new materials, new technology and new ideas about people and society. Arts and Crafts rejected cheap factory goods and valued hand-made work. Art Nouveau used flowing curves from nature. Bauhaus and Modernism said form follows function and designed for mass production. Mid-century designers used moulded plywood and plastic for affordable furniture. Postmodernism and Memphis broke the rules with colour and fun. Today's designers focus on sustainability and digital making. Studying the work of others helps us analyse, get inspired and design better.
- Sustainable Design: Products That Are Kind to People and Planet – Sustainable design means making products that meet our needs while harming nature and people as little as possible. Every product has a life cycle: materials, making, transport, use and end of life. A life cycle assessment adds up the ecological footprint (energy, CO₂, water, waste) at each stage. The social footprint is the effect on workers and communities: pay, safety, child labour, fair trade. Designers use the six Rs (rethink, refuse, reduce, reuse, repair, recycle), design for maintenance, repair and disassembly, and avoid planned obsolescence. Ecodesign also weighs the economic side: a product must be affordable and profitable, so the best designs balance environment, society and economy.
- The Challenges of Cultural Diversity – India has many languages, religions, regions and tribes. Diversity means difference, not inequality. Communities give people belonging, but when they compete, a nation-state must decide how to treat them. India chose to accept and protect diversity through linguistic states, federalism, minority rights and a special kind of secularism. This lesson explains cultural communities, regionalism, religion and identity, communalism versus secularism, and why a strong civil society keeps an 'authoritarian state' in check.
- Data Protection and Intellectual Property Rights – Intellectual property (IP) is a creation of the mind, such as a story, song, program, invention or logo. Intellectual Property Rights (IPR) give the creator control over its use. Copyright protects creative works (text, music, art, software code) automatically once created; a patent protects a new, useful invention for about 20 years and must be applied for; a trademark protects brand names, logos and slogans. Plagiarism is presenting someone else's work as your own without credit. Infringement is using protected IP without permission (copyright, patent or trademark infringement). Public licences let creators share on their own terms: Creative Commons (BY, SA, NC, ND) for creative works, and software licences such as GPL (copyleft: modified versions must stay open) and Apache (permissive: can be used in closed products with notices).
2. Design: formal configuration and methodology
Design and function · Visual language elements · 2D and 3D image syntax · Modular composition · Semantics of design · Design process and methodology · Creative processes in design · Organising design teams
- What Is Design? Fields, Form and Function, and Design for Everyone – Design is planning something on purpose so that it does a job for people. It has many fields: product, graphic, fashion and textile, interior, landscape, architecture and digital (UX) design. Good design joins form (shape, colour, material) and function (the job it does): "form follows function". Designers use elements and principles, fit objects to the human body (ergonomics), and try to make things that work for everyone (inclusive design) and do less harm to the planet (sustainable design).
- Elements of Art and Principles of Design – The elements of art are the building blocks an artist uses: line, shape, form, colour, value, texture and space (many teachers also add the point). The principles of design are the rules for arranging those blocks: balance, contrast, emphasis, movement, rhythm and pattern, proportion and scale, and unity with variety. Knowing both helps you make art on purpose and talk about any artwork clearly.
- Semiotics: How Signs Make Meaning – Semiotics is the study of signs. A sign = signifier (the form: a picture, word, sound, colour) + signified (the idea it brings). Denotation is the plain meaning; connotation is the extra cultural meaning. Signs can be icons, indexes or symbols. Codes are shared rules for reading signs, and a caption can anchor one meaning. Barthes called connotations that feel "natural" myths.
- The Design Process: From Problem to Product – The design process is a loop of steps designers use to solve a real problem for real people: investigate the need, define it in a brief and a measurable specification, generate many ideas, build a prototype, then test and evaluate it against the specification. Whatever fails sends you back round the loop. This repeating is called iteration, and it is how almost every product, app, building and artwork is improved.
- Design Thinking: Solving Problems by Starting with People – Design thinking is a way to solve problems by first understanding the people who have them. It has five stages: empathise (watch and listen to users, using tools like an empathy map), define (write a clear problem as a 'How might we…?' question), ideate (create many ideas, including from nature: biomimicry), prototype (make quick, cheap models) and test (try them with users and improve). It is iterative and user-centred, and it opens up and narrows down twice, like a double diamond.
- Groups: How They Form and How They Change Us – A group is two or more people who interact, share a goal, follow norms and feel 'we'. People join groups for security, status, self-esteem, needs and goals. Groups grow through stages: forming, storming, norming, performing, adjourning. Their structure has roles, norms, status and cohesiveness. Types: primary/secondary, formal/informal, in-group/out-group. Groups also change our behaviour: in social loafing each person tries less in a shared task; in group polarisation the group's view becomes more extreme after discussion.
3. Graphic design
Functions of graphic design · Typography · Graphic design and composition · Graphic design processes · Brand identity · Editorial design · Advertising design · Signage
- Graphic Design – Graphic design is planning pictures, words and shapes so that a message is clear, useful and attractive. Designers use elements (line, shape, colour, type, image, space) and principles (alignment and grid, hierarchy, contrast, proximity, repetition, balance and white space). They follow a process: brief, research, ideas, sketches, digital drafts, feedback and final artwork. Graphic design is used in posters, logos, book covers, packaging, signs, websites and apps.
4. Three-dimensional design
Product design · Representation in product design · Anthropometry, ergonomics and bionics · Product design for functional diversity · Materials and production systems · Packaging design · Space design · Interior design · Psychological perception of space · Inclusive space design
- Three-Dimensional Design: Making Forms That Look Good and Work Well – Three-dimensional (3D) design shapes real objects that have length, width and depth: sculptures, products, furniture, packaging, jewellery, set and spatial design. Artists build forms by carving away (subtractive), building up (additive), joining parts (constructive) or casting in moulds. Good 3D design also fits the human body (ergonomics, using body measurements called anthropometrics), learns from nature (bionics), protects and sells products (packaging), works for people with different abilities (universal design) and cares for the planet.
- Technical Drawing: Communicating Design Ideas – Technical drawing is a shared visual language for showing the exact shape and size of an object. Designers start with freehand sketches, then use pictorial views (isometric, oblique) to show the object in 3D, and orthographic projection (front, top and side views) with standard lines, dimensions in millimetres and a scale so that anyone can make it. Today most drawings are made with CAD software.
- Materials and Their Properties: Why Things Are Made of What They Are – Every product is made from materials chosen for their properties. The main families are papers and boards, timbers, metals, polymers (plastics) and textiles. Physical properties describe what a material is like (density, conductivity, how it reacts to heat and water). Working properties describe how it behaves when we use or shape it (strength, hardness, toughness, elasticity, plasticity, malleability, ductility). Materials come from natural sources such as trees, ores and crude oil, and are sold in standard stock forms like sheets, bars, tubes and planks. A designer picks a material by matching its properties to the job, and also thinks about cost, availability, looks and the environment.
- Architecture: How Buildings Stand, Look and Feel – Architecture is the art and science of designing buildings and spaces for people. Every building must carry its load to the ground: by post and lintel, by the arch, vault and dome, or by a steel and concrete frame. Each age had its style: Egyptian, Greek and Roman, Byzantine, Romanesque, Gothic, Renaissance, and modern. Architects plan with drawings (plan, elevation, section), models and CAD, and design space, light and access so that places work and feel good for everyone.