Spain 2º Bachillerato Artistic Drawing II
Chapters: 6
1. Concept and history of drawing
Drawing in 19th and 20th century art · From figurative to abstract · Bauhaus and design · Contemporary drawing
- Art History: From Cave Walls to Today – People have made art for at least 40,000 years. Prehistoric art shows animals and hands on cave walls. Ancient civilisations made art for rulers, gods and the afterlife. Classical traditions arose in Greece and Rome, India, China, Africa and the Americas. The Renaissance brought perspective and realism; modern art (from about 1860) broke those rules; contemporary art uses any material. To appreciate any artwork, describe it, analyse its elements, interpret its meaning in its context, and judge why it works.
- Modern Art and Modernism – Between about 1880 and 1945, artists stopped copying reality and asked what art itself could do. Colour and brushwork showed feeling (Post-Impressionism, Expressionism); objects were seen from many sides (Cubism); speed and machines were celebrated (Futurism); art became pure shape and colour (abstraction, De Stijl, Constructivism); chance and dreams came in (Dada, Surrealism); and design followed function (Bauhaus, the Modern Movement). The same break happened in music, theatre and dance, and modernism spread worldwide through exchange, including India.
- Design History: How Movements and Designers Shaped Everyday Things – Designs change over time because of new materials, new technology and new ideas about people and society. Arts and Crafts rejected cheap factory goods and valued hand-made work. Art Nouveau used flowing curves from nature. Bauhaus and Modernism said form follows function and designed for mass production. Mid-century designers used moulded plywood and plastic for affordable furniture. Postmodernism and Memphis broke the rules with colour and fun. Today's designers focus on sustainability and digital making. Studying the work of others helps us analyse, get inspired and design better.
2. Graphic expression and its basic resources
Visual memory · Form and transformation · Visual and tactile texture · Traditional, alternative and digital techniques
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Elements of Art and Principles of Design – The elements of art are the building blocks an artist uses: line, shape, form, colour, value, texture and space (many teachers also add the point). The principles of design are the rules for arranging those blocks: balance, contrast, emphasis, movement, rhythm and pattern, proportion and scale, and unity with variety. Knowing both helps you make art on purpose and talk about any artwork clearly.
3. Drawing and space
Line and three-dimensionality · Linear perspective in art · Framing and life drawing · Interior, urban and natural spaces · Geometry and nature
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- The Golden Ratio – Cut a length into a big part a and a small part b so that whole ÷ a = a ÷ b. That shared ratio is the golden ratio φ (phi) = (1 + √5) ÷ 2 ≈ 1.618. A rectangle with sides in this ratio is a golden rectangle: cut off a square and the piece left is golden again. Ratios of neighbouring Fibonacci numbers get closer and closer to φ.
4. Light, chiaroscuro and colour
Shading and tonal keys · Colour relationships · Dimensions of colour · Atmospheric perspective · Colour, line and op art
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Colour Theory: The Colour Wheel, Harmonies, Mixing and Meaning – Colour theory is a set of simple rules for mixing and combining colours. In paint, red, yellow and blue are the primary colours; two primaries make a secondary (orange, green, violet); a primary plus its neighbouring secondary makes a tertiary, giving a 12-part colour wheel. Every colour has three dimensions: hue (its name), value (light or dark: tints, shades, tones) and saturation (bright or dull). Harmonies such as complementary, analogous, triadic and monochrome help colours work together. Warm colours seem to come forward and cool ones go back. Light mixes by adding (RGB makes white); paint and ink mix by taking light away (CMY makes near-black). Colour also carries feeling and cultural meaning.
- Modern Art and Modernism – Between about 1880 and 1945, artists stopped copying reality and asked what art itself could do. Colour and brushwork showed feeling (Post-Impressionism, Expressionism); objects were seen from many sides (Cubism); speed and machines were celebrated (Futurism); art became pure shape and colour (abstraction, De Stijl, Constructivism); chance and dreams came in (Dada, Surrealism); and design followed function (Bauhaus, the Modern Movement). The same break happened in music, theatre and dance, and modernism spread worldwide through exchange, including India.
5. The human figure
Human figure through history · Artistic anatomy · Life sketching and foreshortening · Portraiture · Body as art medium
- Art History: From Cave Walls to Today – People have made art for at least 40,000 years. Prehistoric art shows animals and hands on cave walls. Ancient civilisations made art for rulers, gods and the afterlife. Classical traditions arose in Greece and Rome, India, China, Africa and the Americas. The Renaissance brought perspective and realism; modern art (from about 1860) broke those rules; contemporary art uses any material. To appreciate any artwork, describe it, analyse its elements, interpret its meaning in its context, and judge why it works.
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Performing Arts: Music, Dance and Theatre, Live – The performing arts are arts that happen live, in time, through the performer's body and voice: music, dance and theatre (and mixes like opera, musicals and street plays). Every performance needs a performer, an audience and a space. A show grows from an idea through rehearsal to performance and reflection.
6. Collaborative graphic projects
Assigning tasks in projects · Phases of graphic projects · Choosing drawing techniques and media · Evaluating graphic projects
- Project Management – A project is a one-time piece of work with a clear goal, a start and an end. Project management means planning and controlling it so it meets its scope on time and within cost. The life cycle runs initiate, plan, execute, monitor and close. Planners break the work into tasks (WBS), place them on a Gantt chart, find the critical path, manage risks and review lessons learned at the end.
- The Design Process: From Problem to Product – The design process is a loop of steps designers use to solve a real problem for real people: investigate the need, define it in a brief and a measurable specification, generate many ideas, build a prototype, then test and evaluate it against the specification. Whatever fails sends you back round the loop. This repeating is called iteration, and it is how almost every product, app, building and artwork is improved.