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Mathematical Inquiry: Asking and Answering Your Own Maths Question

A mathematical inquiry is a small research project where you ask your own maths question and answer it with evidence and reasoning. It follows a cycle: choose a clear question, read what others found (literature research), plan a method (experiment, case study or development research), carry it out and record data, analyse it with maths, then reflect and report. AI tools can help with data and checking, but the thinking, honesty and sources must be yours.

🎬 Step-by-step story

  1. Station 1: ask a question you can test. "When I roll two dice, which sum comes most often?"
  2. Station 2: read what others already found. Note every source. Never copy.
  3. Station 3: plan a method. Experiment, case study, or build-and-test. Here: roll two dice 60 times and tally.
  4. Station 4: do it and record. The bars grow as each roll is counted.
  5. Stations 5 and 6: compare with theory (7 can be made 6 ways out of 36), then reflect on what to improve.
  6. Your turn: choose how many rolls and press Roll. Do more rolls bring the bars closer to theory?

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

How do I know if my question is good enough?

If you can test or prove it with your tools and time, like the dice question in step 0.

Why read others' work if I want my own idea?

Step 1: reading avoids repeating work, gives methods and lets you go further. Just cite and do not copy.

What is the difference between an experiment and a case study?

Step 2: an experiment repeats trials while changing one thing; a case study looks deeply at one real example.

My result does not match theory. Did I fail?

No. Step 4 shows chance makes bars differ. Explain it in your reflection and try more trials.

How many trials are enough?

Use free play: compare 10, 100 and 1000 rolls and see when the bars stay close to the marks.

Why do a mathematical inquiry?

In class you usually answer questions someone else wrote. In an inquiry, you choose the question and find the answer yourself.

The procedure is a cycle of six stations: Question → Read → Plan → Do → Analyse → Reflect.

Choosing a good topic and question

A good question is:

Write the question in one sentence, and guess an answer first (a hypothesis).

Methods of inquiry

Carrying out the plan and analysing data

Follow your plan and keep a log: date, what you did, data, problems. Repeat measurements to reduce chance errors.

Then use maths: tables, graphs, mean and percentages, formulas, a model, or a proof. In the dice experiment, the theory says a sum of 7 has probability 6/36 = 1/6 ≈ 16.7%. With 60 rolls you expect about 10 sevens. Your real count may differ; with more rolls it usually gets closer.

Reflecting, evaluating and reporting

Ask: Did I answer the question? Was my method fair? What were the limits (too few trials, measuring errors)? What would I change? What new question appeared?

A report usually has: question and reason, prior studies, method, results (with graphs), analysis, conclusion, reflection, and a list of sources.

Using AI tools honestly

AI and computer tools can simulate thousands of dice rolls, draw graphs, find patterns in data or check algebra. Rules:

Try it

Roll two dice (or use the 3D) 36 times and tally the sums. Which sum came most? Compare with the theory. Then write one new question this raised.

Key formulas and definitions

Worked examples

1. Improve the question: "Is there maths in music?"

Too wide. Better: "How do the lengths of guitar strings for the notes of one octave compare?" It is narrow, measurable and mathematical.

2. You roll two dice 60 times. How many sevens do you expect?

Expected = 1/6 × 60 = 10 sevens.

3. In 60 rolls you got 13 sevens. Find the experimental probability and the relative error from theory.

Experimental = 13/60 ≈ 0.217 (21.7%). Theory = 1/6 ≈ 0.167. Relative error = |0.217 − 0.167| ÷ 0.167 ≈ 0.30, i.e. 30%. More rolls should reduce it.

4. Which method fits: "Design a board game where every player has a fair chance"?

Development research: build the game, test it many times, measure win rates, and improve the rules.

5. You have 200 rolls; sum 2 appeared 7 times. Compare with theory.

P(2) = 1/36. Expected = 200/36 ≈ 5.6. Observed 7 is close; the difference is due to chance.

6. Order the report parts.

Question → prior studies → method → results → analysis → conclusion → reflection → sources.

Common mistakes

Practice quiz

1. The first station of an inquiry is:
2. Reading what others already found is called:
3. Building a game and testing it is:
4. P(sum 7) with two dice is:
5. More trials usually make the experimental result:

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

What is a mathematical inquiry?

A small research project where you ask your own maths question and answer it with data, models or proof, then reflect on the result.

What are the steps of a maths inquiry project?

Choose a question, review prior studies, plan a method, carry it out, analyse the results and reflect/report.

What methods can a maths inquiry use?

Literature research, case studies, mathematical experiments (including simulations) and development research (build and test).

Where this is taught

South Korea고등학교 2학년AI and mathematical inquiry
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South Korea고등학교 2학년Methods of inquiry
South Korea고등학교 2학년Doing and evaluating inquiry
South Korea고등학교 3학년Understanding inquiry
South Korea고등학교 3학년Doing and evaluating inquiry

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