What is a system of equations?
A system is a set of equations with the same unknowns. A solution must make every equation true at the same time. For two lines, the solution is the point where the lines cross. Two lines can cross at one point (one solution), never meet because they are parallel (no solution), or be the same line (endless solutions).
Example: x + y = 5 and x โ y = 1. Try (3, 2): 3 + 2 = 5 and 3 โ 2 = 1. Both are true, so (3, 2) is the solution.
What does equivalent mean?
Two systems are equivalent if they have exactly the same set of solutions. Not one extra, not one missing. They can look very different. For example, {x + y = 5, x โ y = 1} and {x = 3, y = 2} are equivalent, because both have only the solution (3, 2).
We change a hard system into an equivalent easy one, so the answer we find is also right for the hard one.
Safe moves (equivalent transformations)
- Swap two equations. The order does not matter.
- Multiply one equation by a number that is not zero. Every point on the line stays on the line.
- Add a multiple of one equation to another. The old crossing point makes both equations true, so it makes the sum true too.
Unsafe moves: multiply by 0 (the equation becomes 0 = 0 and says nothing), or change only one side of an equation. Squaring both sides can also add false answers, so you must check at the end.
Solving by elimination
Elimination is a chain of safe moves that removes one unknown.
- Write the system. Example: 2x + 3y = 12 and 4x โ y = 10.
- Multiply the second equation by 3: 12x โ 3y = 30.
- Add it to the first: 14x = 42, so x = 3.
- Put x = 3 in 4x โ y = 10: 12 โ y = 10, so y = 2.
- Check in both original equations.
Each new system is equivalent to the one before, so (3, 2) is the answer to the first one too.
Try it
Predict, then check: in the 3D free play move the slider k. Before you move it, say what you think will happen to the crossing point. Then find the k that makes the blue line vertical. Next press the multiply by 0 button and see why it is not a safe move.
Key formulas and definitions
- System: all equations true together
- Equivalent systems: same set of solutions
- New equation 2 = (equation 2) + k ร (equation 1)
- Multiply by c only if c โ 0
- Elimination: make coefficients of one unknown opposite, then add
Worked examples
1. Solve x + y = 7 and x โ y = 1.
Add the equations: 2x = 8, so x = 4. Then y = 7 โ 4 = 3. Check: 4 + 3 = 7 and 4 โ 3 = 1. Solution (4, 3).
2. Solve 3x + y = 10 and x + y = 4.
Subtract the second from the first: 2x = 6, so x = 3. Then y = 4 โ 3 = 1. Check: 9 + 1 = 10 and 3 + 1 = 4. Solution (3, 1).
3. Show that {x + y = 5, x โ y = 1} is equivalent to {x = 3, x + y = 5}.
Add the two original equations to get 2x = 6, so x = 3. Keep x + y = 5. The new system came from safe moves, and its solution is x = 3, y = 2. Both systems have only (3, 2).
4. Solve 2x + 3y = 12 and 4x โ y = 10.
Multiply the second equation by 3: 12x โ 3y = 30. Add to the first: 14x = 42, so x = 3. Then 4(3) โ y = 10 gives y = 2. Solution (3, 2).
5. In the system x + y = 5, x โ y = 1, replace equation 2 by (equation 2) + 2 ร (equation 1). Write the new equation and check the old solution.
New equation: (x โ y) + 2(x + y) = 1 + 10, so 3x + y = 11. Check (3, 2): 9 + 2 = 11. True, so the solution survives.
Common mistakes
- Multiplying only one side of an equation by a number.
- Multiplying an equation by 0. It becomes 0 = 0 and the information is lost.
- Adding the equations but forgetting to add the right-hand sides too.
- Not checking the answer in the original system, especially after squaring.