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Voyage Planning: From Port A to Port B Safely

A voyage plan covers the whole trip from berth to berth. Four stages: appraisal (collect information), planning (draw the route with waypoints, legs, speed, time, fuel, tides and safety margins), execution (sail the plan) and monitoring (check position and change the plan if needed). Time = distance ÷ speed.

🎬 Step-by-step story

  1. The ship must go from A to B. A straight line goes right over the shoal. That route is dangerous.
  2. On the chart we put waypoints (turning points). They make a safe route around the shoal.
  3. The route is a set of straight legs. Measure each leg and add them. The sum is the total distance.
  4. Time = distance ÷ speed, and fuel depends on distance. Move the speed slider and watch the time and fuel change.
  5. The weather changed: a storm sits in the north. We re-plan the route via the south. It is a little longer but safe.
  6. Free play: slide the detour, speed and sailing bars. Keep the route green: safe from the shoal and the storm.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

Why not sail the straight line?

The straight line goes over the shoal in the 3D. A ship would touch the bottom. We turn at waypoints to go around it.

What is the use of waypoints?

They break a long route into straight legs, each with its own course and distance, so it is easy to steer and check.

How do I find the total distance?

Measure each leg on the chart and add them. The leg labels in the 3D show the numbers.

Does a faster speed always save time?

It shortens the time, but a ship burns much more fuel at high speed. Planning balances both. Use the speed slider to see the time change.

Why change the plan in the middle of the trip?

Weather and traffic change. The plan is checked and updated during monitoring. The storm in step 4 forced a new route.

Why we plan a voyage

A voyage plan (also called a passage plan) covers the whole trip from berth to berth. International safety rules ask every ship to have one. Good planning keeps the crew safe, saves fuel and makes sure the ship arrives on time and with enough water under the keel.

The four stages: appraise, plan, execute, monitor

  1. Appraisal: collect information. Charts, sailing directions, tide tables, weather forecasts, Notices to Mariners, port rules, the ship's draft and speed.
  2. Planning: draw the route on the chart. Mark waypoints, courses and distances of every leg, danger areas, safe depth limits, tides and currents, fuel and the time of arrival.
  3. Execution: the bridge team is briefed and the plan is followed.
  4. Monitoring: check the ship's position again and again against the plan and change the plan if weather, traffic or breakdown makes it necessary.

Route, waypoints and legs

A waypoint is a point on the chart where the ship changes course. The straight piece between two waypoints is a leg. For each leg write the course and the distance. The total distance is the sum of the legs. Keep the track away from shoals, wrecks and shore by a safe margin, and prefer deep, marked channels. Mark no-go areas and abort points (the last place where you can turn back safely).

On long ocean trips the shortest path on a globe is a great-circle, which looks curved on a flat chart. A rhumb line keeps the same course and is easier to steer but a little longer.

Time, speed, fuel and tides

Time = distance ÷ speed. Add the departure time to get the ETA (estimated time of arrival). Fuel is roughly distance × fuel per mile, plus a reserve (about 20 to 30 percent) for bad weather and delays. Check under-keel clearance along the whole route and plan to cross shallow places at the right tide. A fishing boat also plans the fishing ground, ice or cold storage, and the time to return with fresh catch.

Weather and re-planning

Read weather charts and forecasts before leaving and every day at sea. If a storm, fog or heavy traffic lies on the route, change it: weather routing means choosing the route that avoids the worst weather. A good plan always has a contingency plan, such as a nearby safe harbour. Write every change in the logbook.

Try it

At home: plan a walk to a friend's house with two turns. Measure each part in steps, add them, guess the time and check with a watch.

In 3D: in the last step, slide the detour to 5. Why does the line turn red? Slide it to the south side. Compare the total distance.

Key formulas and definitions

Worked examples

1. A route has three legs: 16 nm, 18 nm and 16 nm. What is the total, and the time at 10 knots?

Total = 16 + 18 + 16 = 50 nm. Time = 50 ÷ 10 = 5 hours.

2. A ship burns 0.1 tonne of fuel per nm. It sails 50 nm. How much fuel, and how much with a 20% reserve?

Fuel = 50 × 0.1 = 5 t. With reserve = 5 × 1.2 = 6 t.

3. A ship leaves at 09:00 and has to cover 60 nm at 12 knots. Find the ETA.

Time = 60 ÷ 12 = 5 h. ETA = 09:00 + 5 h = 14:00.

4. Draft 5.5 m. Charted depth over a bar is 7 m and the tide is 0.8 m. What is the under-keel clearance?

Real depth = 7 + 0.8 = 7.8 m. Clearance = 7.8 − 5.5 = 2.3 m.

5. A port is 84 nm away. The ship leaves at 08:00 and must arrive before 16:00 high tide. What minimum speed is needed?

Time available = 8 h. Speed = 84 ÷ 8 = 10.5 knots.

6. A round trip of 120 nm each way uses 0.1 t/nm. Add a 25% reserve. How much fuel to load?

Distance = 240 nm. Fuel = 24 t. With reserve = 24 × 1.25 = 30 t.

Common mistakes

Practice quiz

1. The first stage of voyage planning is:
2. A point where the ship changes course is a:
3. 90 nm at 15 knots takes:
4. Why do we carry a fuel reserve?
5. Weather routing means:

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

What are the stages of voyage planning?

Appraisal, planning, execution and monitoring.

What is the difference between a waypoint and a leg?

A waypoint is a turning point. A leg is the straight path between two waypoints.

Is the shortest route always the best?

No. The best route is the safest one that also fits time, fuel and weather. A short route over a shoal or into a storm is worse.

Where this is taught

Japan高校(専門学科)1〜3年Navigation and Instruments

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