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Elements and Structure of Information Design

Designers use a small set of tools: shape, colour, size, position and order. Colour and size say what matters most, closeness makes groups, and order guides the eye like a story. These choices also change how people feel. To draw a subject well, observe it, drop details and keep the key features. Then stage the message: first this, then that.

🎬 Step-by-step story

  1. Six grey shapes. Nothing stands out, so the eye does not know where to look.
  2. Add colour. One warm red shape jumps out first. The others are calm cool blues.
  3. Add size. The red shape grows bigger. Bigger usually means more important.
  4. Add position. Shapes placed close together look like one group. Space makes groups clear.
  5. Add order. Numbers 1, 2, 3 and arrows lead the eye like a story: start here, then here, then there.
  6. Your turn. Move the Colour and Size sliders and watch what the eye sees first.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

Why does the eye not know where to look at grey shapes?

They are all the same, so nothing stands out. Differences guide the eye.

Why does the red shape get noticed first?

Warm, bright colour contrasts with the calm blues, so the eye is drawn to it.

Does bigger always mean better?

Bigger means more important to the eye. Use it only for the key thing, or nothing stands out.

How do groups form without lines?

The eye links things that are close. Extra space separates groups.

Why add numbers and arrows?

They tell the reader the order, so the message works like a story.

Expressive elements

The basic tools of design are:

Expressive methods and their effect on feelings

Design choices change how people feel and act.

Observing and depicting subjects

To draw a subject for information, observe it carefully, find its key features, and simplify. A pictogram of a person for a toilet sign keeps only head, body and legs. Steps: look closely, list what makes it recognisable, remove everything else, and test if others still recognise it. This is called abstraction.

Staging communication of information

Staging means planning the order in which a person meets the facts, like scenes in a story.

  1. Hook: catch the eye with the main point.
  2. Explain: give the supporting facts in a clear order (top to bottom, left to right, or step 1, 2, 3).
  3. Act: end with what to do next.

Use arrows, numbers and headings so the path is obvious. Remove anything that interrupts the path.

Key formulas and definitions

Worked examples

1. You want people to notice the "Exit" button among six buttons. What do you do?

Make it bigger, give it a warm contrasting colour and place it where the eye ends. Keep the other buttons calm and equal.

2. A poster has two groups of facts but they look like one list. How do you fix it?

Add more space between the two groups and less space inside each group, and give each a heading. Closeness makes groups.

3. You must draw a "bus stop" pictogram. What would you keep?

Observe and keep the key features: a simple bus side view with wheels and windows, or a pole with a sign. Drop colours and tiny details.

Common mistakes

Practice quiz

1. Which usually grabs attention first?
2. Items placed close together look:
3. Cool colours like blue usually feel:
4. Removing details to keep key features is called:
5. Numbers and arrows in a design show:

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

What are the elements of information design?

Shape, colour, size, text, space, position and order. Together they guide the eye and the feelings of the reader.

What is visual hierarchy?

It is the order in which the eye sees things, made with size, colour, contrast and position. The most important thing should be seen first.

What does staging mean in design?

Planning the order in which the reader meets the facts: hook, explanation and action, like a short story.

Where this is taught

Japan高校(専門学科)1〜3年Information Design

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