South 고등학교 2학년 Art and Media
Chapters: 2
1. Understanding media
Changes in media over time · Role of media in art · Analogue and digital media · Experimenting with media
- Art History: From Cave Walls to Today – People have made art for at least 40,000 years. Prehistoric art shows animals and hands on cave walls. Ancient civilisations made art for rulers, gods and the afterlife. Classical traditions arose in Greece and Rome, India, China, Africa and the Americas. The Renaissance brought perspective and realism; modern art (from about 1860) broke those rules; contemporary art uses any material. To appreciate any artwork, describe it, analyse its elements, interpret its meaning in its context, and judge why it works.
- Visual Literacy: Reading Images Step by Step – Visual literacy means reading pictures as carefully as we read words. Use four steps: look, describe, analyse, interpret. Describe what you see (people, objects, the three planes: foreground, middle ground, background). Analyse the formal elements: colour, light, line, shape, framing and composition (rule of thirds, leading lines, point of view). Interpret: what feeling or message does it give, and who made it for whom? Remember that framing hides what is off-screen, and that a caption or text next to an image changes how we read it.
- Digital Art and Media Art – Analogue art uses physical materials; digital art is made and stored as numbers. A raster image is a grid of pixels (resolution = number of pixels); a vector image stores points and curves and stays sharp at any size. Digital tools add layers, undo, special brushes and pen tablets. Artists often combine analogue and digital: draw, scan, edit, print, then paint again. Media art uses screens, light, sound, code and interaction as materials: video art, projection mapping, interactive installations, generative art, web and game art. Each medium has features that change how a work is made, shown and experienced.
- Arts Education: Art Forms, Creating and Running an Art Project – Arts education at school covers several domains: visual arts, music, dance, theatre, cinema and audiovisual art, circus arts and art history. In each one you do three things: practise and create (making), meet and look at art by professionals (receiving), and think and talk about it (reflecting). An art project follows a cycle: an idea or brief, research, experiments, choosing and making, sharing with an audience, and reflecting, with notes or a portfolio kept all the way. Art forms often mix: music with dance, film with theatre. Visiting a museum, concert or theatre and talking with artists builds your own taste and understanding.
2. Using media
Combining analogue and digital · Media in other fields · Detail and conservation · Media effects in exhibitions
- Digital Art and Media Art – Analogue art uses physical materials; digital art is made and stored as numbers. A raster image is a grid of pixels (resolution = number of pixels); a vector image stores points and curves and stays sharp at any size. Digital tools add layers, undo, special brushes and pen tablets. Artists often combine analogue and digital: draw, scan, edit, print, then paint again. Media art uses screens, light, sound, code and interaction as materials: video art, projection mapping, interactive installations, generative art, web and game art. Each medium has features that change how a work is made, shown and experienced.
- What Is Design? Fields, Form and Function, and Design for Everyone – Design is planning something on purpose so that it does a job for people. It has many fields: product, graphic, fashion and textile, interior, landscape, architecture and digital (UX) design. Good design joins form (shape, colour, material) and function (the job it does): "form follows function". Designers use elements and principles, fit objects to the human body (ergonomics), and try to make things that work for everyone (inclusive design) and do less harm to the planet (sustainable design).
- Art Conservation: Caring for Artworks – Art conservation means protecting artworks so they last. Most damage comes from light, wrong humidity and temperature, dust and pollution, insects and careless handling. Preventive conservation controls these risks before damage happens. When a work is already damaged, a conservator records it, then cleans, stabilises and carefully repairs it using reversible materials and the least possible change.
- Art Exhibitions: Planning, Displaying and Viewing Art – An exhibition is a planned public showing of artworks where works, viewers and a venue meet. Venues include museums, galleries, public spaces and online platforms. Planning means choosing a theme and audience, selecting works, then arranging, lighting and labelling them along a visitor path. Viewers respond by describing, analysing, interpreting and judging.