Italy Secondaria di secondo grado – classe 1ª Physics (liceo scientifico)
Chapters: 1
1. Foundations, optics, heat and mechanics
Physical quantities and measurement · Geometric optics · Thermal phenomena · Equilibrium of bodies and fluids · Kinematics and Newton's laws · Work and energy
- Units and Measurement (Class 11) – To measure means to compare a quantity with a fixed, agreed amount called a unit. Result = number × unit. The world now uses the SI system with 7 base units: metre, kilogram, second, ampere, kelvin, mole and candela. Every other unit (like newton or joule) is a derived unit made by multiplying or dividing base units. Prefixes like kilo (10³) and milli (10⁻³) make very big or very small numbers easy.
- Reflection of Light: Plane and Spherical Mirrors – Light bounces off a shiny surface so that the angle of incidence equals the angle of reflection. A plane mirror gives a virtual, upright, same-size image as far behind as the object is in front. A concave mirror can give real or virtual images depending on where the object is; a convex mirror always gives a virtual, upright, smaller image. The mirror formula 1/v + 1/u = 1/f and magnification m = −v/u (with the New Cartesian sign convention) let you find the image without drawing.
- Refraction of Light: Laws, Refractive Index and the Glass Slab – Light changes speed when it goes from one transparent medium to another, and so it bends at the boundary (unless it hits along the normal). Going into an optically denser medium it slows down and bends toward the normal; coming out it speeds up and bends away. For a pair of media, sin i / sin r stays constant (Snell's law); this constant is the refractive index, which also equals the ratio of the speeds of light, n = c/v. In a rectangular glass slab the emergent ray is parallel to the incident ray but shifted sideways (lateral displacement).
- Thermal Expansion, Specific Heat, Calorimetry and Latent Heat – Temperature tells how hot a body is; heat is energy that flows because of a temperature difference. Most things expand when heated: ΔL = αLΔT, ΔA = βAΔT, ΔV = γVΔT, with β = 2α and γ = 3α. Water is an exception between 0 °C and 4 °C, where it shrinks on heating, so it is densest at 4 °C. The heat needed to warm a body is Q = mcΔT, where c is the specific heat; gases have two, Cp > Cv, with Cp − Cv = R per mole. In calorimetry, heat lost by hot bodies equals heat gained by cold ones. During melting or boiling the temperature stays constant and heat Q = mL goes into changing the state.
- Pressure in Fluids and Pascal's Law – A fluid (liquid or gas) pushes on every surface it touches. Pressure is this normal force per area, P = F/A. Because of gravity, the fluid above a point has weight, so pressure grows with depth: P = P₀ + ρgh. Points at the same depth in a still liquid have the same pressure, whatever the vessel's shape. Pascal's law says an extra pressure applied to an enclosed fluid reaches every point equally. The hydraulic lift and brakes use this: a small force on a small piston becomes a big force on a big piston, F = f × A/a.
- Force and Laws of Motion – A force is a push or a pull. Balanced forces (net force zero) do not change motion; an unbalanced force changes speed or direction. Friction opposes sliding. First law: a body keeps its state of rest or uniform motion unless an unbalanced force acts (inertia; heavier bodies have more inertia). Momentum p = mv. Second law: F = ma (rate of change of momentum), 1 N = 1 kg m/s². Third law: forces come in equal and opposite pairs acting on two different bodies. For a system with no outside force, internal forces cancel and total momentum is conserved.
- Work, Energy and Power – Work is done when a force moves an object: W = F × s, measured in joules (J). Energy is the ability to do work. A moving body has kinetic energy ½mv²; a raised body has potential energy mgh. Energy is never made or destroyed, only changed from one form to another. Power is how fast work is done: P = W ÷ t, in watts. Simple machines like levers and pulleys let a small effort move a big load.