France Seconde Mathematics
Chapters: 6
1. Automatic skills
Numeric and algebraic calculation · Changes and percentages · Functions and graphs · Geometry facts · Statistics and probability facts
- Mental Maths: Fast Everyday Calculation Skills – Mental maths means doing routine calculations quickly and correctly in your head or with a few lines. Compare two numbers by difference or by ratio. Write a percent change as a factor: +20% is × 1.2, −20% is × 0.8. Successive changes multiply their factors, so +20% then −20% gives × 0.96, not × 1. To undo +p% use the reciprocal factor. Know powers of ten and unit conversions, the special products (a + b)² = a² + 2ab + b² and (a + b)(a − b) = a² − b², how to make one letter the subject of a formula, and that a product is zero only if a factor is zero.
- Percentages – Per cent means "out of 100", so x% = x/100. To find x% of an amount, multiply by x/100. Percentage change = (change ÷ original) × 100. To increase by r%, multiply by (1 + r/100); to decrease by r%, multiply by (1 − r/100). Successive changes multiply their multipliers. For reverse percentage, divide the new value by the multiplier.
- Functions: Input, Rule, Output – A function is a rule that gives exactly one output for each input. We write it as f(x). The output f(a) is called the image of a; an input that gives a certain output is a preimage. A function can be shown as words, a table, a formula or a graph. Its graph can go up (increasing), go down (decreasing) and have a highest point (maximum) or lowest point (minimum).
- Coordinate Geometry: Distance and Section Formula – Every point on a flat plane has an address (x, y). The distance between A(x₁, y₁) and B(x₂, y₂) is d = √[(x₂ − x₁)² + (y₂ − y₁)²]; it is just Pythagoras on the x-gap and the y-gap. A point P that cuts AB inside in the ratio m : n is P = ((mx₂ + nx₁)/(m + n), (my₂ + ny₁)/(m + n)). When m = n, P is the midpoint.
- Probability: Chances of a Single Event – Probability tells how likely something is, as a number from 0 to 1. When all outcomes are equally likely, P(event) = number of favourable outcomes ÷ total number of outcomes. An impossible event has probability 0 and a sure event has probability 1.
2. Numbers, calculations and algebra
Arithmetic: multiples, divisors, even and odd · Real numbers, intervals, absolute value · Powers and square roots · Algebra: identities, inequalities, linear equations and inequalities · Zero-product and quotient equations, sign of a product
- Divisibility: Multiples, Divisors, GCD and LCM – a is divisible by b when a = b × k for a whole number k: b is a divisor (factor) of a and a is a multiple of b. Every whole number a can be written as a = b × q + r with 0 ≤ r < b (division with remainder); b divides a exactly when r = 0. Quick tests tell divisibility by 2, 3, 4, 5, 6, 8, 9, 10 and 11 from the digits. The GCD is the greatest common divisor, found by prime factors or by Euclid's algorithm; LCM is the least common multiple, and GCD × LCM = a × b. Two numbers are coprime when their GCD is 1.
- Rational Numbers: Number Line, Density and Decimals – A rational number is any number that can be written as p/q, where p and q are integers and q is not 0. Examples: 3/4, −5/3, 7 (= 7/1), 0.25 (= 1/4). To place p/q on the number line, cut each unit into q equal parts and hop p parts from 0. Between any two rational numbers there is always another one (their average), so there are endlessly many between them. The decimal of a rational number either ends (terminating) or repeats a block for ever (non-terminating repeating).
- Laws of Exponents – An exponent tells how many times a base is multiplied by itself. Same base: multiply → add exponents, divide → subtract, power of a power → multiply. a⁰ = 1, a⁻ⁿ = 1/aⁿ and a^(1/n) is the nth root.
- Linear Equations in One Variable – A linear equation in one variable has one unknown (like x) with power 1, for example 2x + 3 = 11. An equation is like a balance: both sides are equal. To solve it, do the same thing to both sides (add, subtract, multiply or divide by the same non-zero number) until x is alone. Always check by putting the answer back in.
- Quadratic Equations – A quadratic equation has x² as its highest power: ax² + bx + c = 0 with a ≠ 0. It has at most two roots. Find them by factorising (split the middle term, then set each bracket to zero) or by the formula x = (−b ± √(b² − 4ac)) / 2a. The discriminant D = b² − 4ac tells the nature of roots: D > 0 two different real roots, D = 0 two equal roots, D < 0 no real roots.
3. Geometry
Vectors: equality, sum, Chasles, collinearity · Coordinates, norm, determinant of two vectors · Lines: direction vector, equations, slope
- Vector Algebra – A vector has a size (magnitude) and a direction. In 3D we write it as a = xî + yĵ + zk̂. Its length is |a| = √(x² + y² + z²). Its direction cosines are l = x/|a|, m = y/|a|, n = z/|a|, and l² + m² + n² = 1. Vectors are added head-to-tail (triangle law) or component by component. ka stretches a by k and flips it if k is negative. The point dividing AB in m : n has position vector (mb + na)/(m + n) inside and (mb − na)/(m − n) outside. Dot product a·b = |a||b|cosθ gives a number and tells the angle and the projection. Cross product a×b = |a||b|sinθ n̂ gives a vector at right angles to both; its length is the area of the parallelogram on a and b.
- Coordinate Geometry: Distance and Section Formula – Every point on a flat plane has an address (x, y). The distance between A(x₁, y₁) and B(x₂, y₂) is d = √[(x₂ − x₁)² + (y₂ − y₁)²]; it is just Pythagoras on the x-gap and the y-gap. A point P that cuts AB inside in the ratio m : n is P = ((mx₂ + nx₁)/(m + n), (my₂ + ny₁)/(m + n)). When m = n, P is the midpoint.
- Straight Lines (Class 11): Slope, Forms of the Equation and Distance – The slope of a line is rise ÷ run = (y₂ − y₁)/(x₂ − x₁) = tan θ. Parallel lines have equal slopes; perpendicular lines have m₁m₂ = −1. The angle between two lines is given by tan θ = |(m₂ − m₁)/(1 + m₁m₂)|. A line can be written as y = b or x = a (parallel to an axis), y − y₁ = m(x − x₁) (point-slope), y = mx + c (slope-intercept), the two-point form, or x/a + y/b = 1 (intercept form). The distance of (x₁, y₁) from Ax + By + C = 0 is |Ax₁ + By₁ + C|/√(A² + B²).
4. Functions
Algebraic and graphical representation, domain · Reference functions · Variation, extrema, sign tables · Affine functions
- Functions: Input, Rule, Output – A function is a rule that gives exactly one output for each input. We write it as f(x). The output f(a) is called the image of a; an input that gives a certain output is a preimage. A function can be shown as words, a table, a formula or a graph. Its graph can go up (increasing), go down (decreasing) and have a highest point (maximum) or lowest point (minimum).
- Graphs of Basic Functions and Solving Equations with Graphs – A graph shows every point (x, y) with y = f(x). Five shapes come up again and again: the parabola y = x², the cubic y = x³, the half-parabola y = √x, the V-shape y = |x| and the hyperbola y = k/x. Learn each one's domain, range, symmetry, where it rises or falls, and where it crosses the axes. Then use graphs to solve equations (where graphs cross) and inequalities (where one graph is above the other).
- Linear Functions – A linear function adds the same amount to y every time x goes up by 1. Its rule is y = mx + c (also written f(x) = mx + b). m is the slope: rise ÷ run, the change in y for each 1 step in x. c is the y-intercept: the value of y when x = 0. Its graph is always a straight line.
5. Statistics and probability
Proportions and successive percentage changes · One-variable statistics: mean, median, standard deviation · Two-way tables and conditional frequencies · Probability: distributions, trees, conditional probability · Sampling and the law of large numbers (simple)
- Percentages – Per cent means "out of 100", so x% = x/100. To find x% of an amount, multiply by x/100. Percentage change = (change ÷ original) × 100. To increase by r%, multiply by (1 + r/100); to decrease by r%, multiply by (1 − r/100). Successive changes multiply their multipliers. For reverse percentage, divide the new value by the multiplier.
- Measures of Dispersion: Range, Mean Deviation, Variance and SD – Dispersion means spread: how far the values sit from the centre. Range = largest − smallest. Mean deviation = average distance from the mean (or median). Variance = average of squared distances from the mean. Standard deviation = √variance. The same ideas work for grouped data when every term is multiplied by its frequency.
- Conditional Probability, Multiplication Rule and Independent Events – Conditional probability is the chance of A when we already know B has happened. We throw away every outcome outside B and count again: P(A|B) = P(A ∩ B) ÷ P(B). Turned around, this gives the multiplication rule P(A ∩ B) = P(B)·P(A|B). If knowing B does not change the chance of A, the events are independent and P(A ∩ B) = P(A)·P(B).
- Probability: Chances of a Single Event – Probability tells how likely something is, as a number from 0 to 1. When all outcomes are equally likely, P(event) = number of favourable outcomes ÷ total number of outcomes. An impossible event has probability 0 and a sure event has probability 1.
- Sampling: Learning About a Population from a Sample – A population is the whole group we want to know about; a sample is a smaller part we actually check. A good sample is chosen at random so that it represents the population. Simple random sampling gives everyone an equal chance; stratified sampling takes the right share from each group; systematic sampling takes every k-th item. Different samples give slightly different answers (sampling variation), but bigger samples wobble less (law of large numbers). A biased sample gives a wrong answer however big it is.
6. Algorithms and logic
Variables, conditions and loops in Python · Functions in programming · Sets, implication, quantifiers, counterexamples
- Python Basics: Modes, Variables, Data Types and Operators – Python runs in interactive mode (one line at a time) or script mode (a saved .py file). Blocks are shown by indentation. Variables are names tied to values; every value has a data type, and some types are mutable. Operators build expressions that Python works out by precedence. input() reads text, int()/float()/str() convert types, and debugging fixes syntax, runtime and logical errors.
- Getting Started with Python – Python is a high-level, free and open-source, interpreted, portable, case-sensitive language that is easy to read. You can run it in interactive mode (type after the >>> prompt and see the result at once) or script mode (save code in a .py file and run it). Python's character set includes letters, digits, special symbols, whitespace and all Unicode characters. The smallest units of a program are tokens: keywords, identifiers, literals, operators and punctuators. A variable is a name that refers to a value; in an assignment the right side (r-value) is evaluated first and stored in the left side (l-value). Comments start with # and are ignored by Python.
- Python Revision for Class 12: Everything from Class 11 in One Place – Class 12 builds on Class 11 Python. You must know tokens (keywords, identifiers, literals, operators, punctuators), data types (int, float, bool, str, list, tuple, dict), which types are mutable (can change in place) and which are immutable, operator precedence, if-elif-else, for and while loops with break and continue, string slicing, and the main methods of lists, tuples and dictionaries.
- Sets: Representation, Types, Subsets, Venn Diagrams and Operations – A set is a well-defined collection of different objects. We write it in roster form {2, 4, 6} or set-builder form {x : x is even}. Sets can be empty, finite, infinite or equal. If every element of B is in A, B is a subset of A (B ⊂ A); a set with n elements has 2ⁿ subsets. Intervals like (a, b) and [a, b] are subsets of real numbers. The universal set U holds everything under study. With Venn diagrams we see union A ∪ B, intersection A ∩ B, difference A − B and complement A′ = U − A.