Spain 2º Bachillerato Graphic and Plastic Expression Techniques
Chapters: 6
1. General aspects
The visual-plastic language · Supports, pigments and art materials · Safety and sustainability of art materials · Conservation of artworks · Intellectual property, copies and forgeries · Gender, intercultural and inclusive perspectives · Critical analysis of cultural products
- Elements of Art and Principles of Design – The elements of art are the building blocks an artist uses: line, shape, form, colour, value, texture and space (many teachers also add the point). The principles of design are the rules for arranging those blocks: balance, contrast, emphasis, movement, rhythm and pattern, proportion and scale, and unity with variety. Knowing both helps you make art on purpose and talk about any artwork clearly.
- Art Materials and Techniques: Choosing the Right Media – Artists choose materials (media) for the look they want. Every paint is pigment (coloured powder) mixed with a binder that sticks it to the surface: oil for oil paint, gum arabic for watercolour, acrylic resin for acrylic, egg for tempera. Dry media include graphite pencils (H = hard and light, B = soft and dark), charcoal, pastels and coloured pencils. Wet media include ink, watercolour, gouache, acrylic and oil. Transparent media let light and lower layers show through; opaque media cover them. The support is the surface: paper (with different weights and textures), canvas, wood panel, walls. 3D processes include modelling clay, carving, construction and casting; printmaking makes many copies from one block, plate or screen. Digital media add tablets, photo and video. Good artists test materials, refine work by experimenting, and use them safely and sustainably.
- Art Conservation: Caring for Artworks – Art conservation means protecting artworks so they last. Most damage comes from light, wrong humidity and temperature, dust and pollution, insects and careless handling. Preventive conservation controls these risks before damage happens. When a work is already damaged, a conservator records it, then cleans, stabilises and carefully repairs it using reversible materials and the least possible change.
- Data Protection and Intellectual Property Rights – Intellectual property (IP) is a creation of the mind, such as a story, song, program, invention or logo. Intellectual Property Rights (IPR) give the creator control over its use. Copyright protects creative works (text, music, art, software code) automatically once created; a patent protects a new, useful invention for about 20 years and must be applied for; a trademark protects brand names, logos and slogans. Plagiarism is presenting someone else's work as your own without credit. Infringement is using protected IP without permission (copyright, patent or trademark infringement). Public licences let creators share on their own terms: Creative Commons (BY, SA, NC, ND) for creative works, and software licences such as GPL (copyleft: modified versions must stay open) and Apache (permissive: can be used in closed products with notices).
- Art and Society: How Art Shapes the World Around Us – Art is not only something to hang on a wall. It is a language of feelings that people use to express what words cannot say. It can be individual, one person's view, or collective, made by and for a group, carrying a community's memory and identity through murals, folk art, songs and festivals. Art can point at problems and push for change, which is why it has often been censored; freedom of expression and its limits are still debated. Art also shows who holds power: who gets to make it, who is shown, and whether stereotypes are repeated or broken. Finally, art connects with every other field, from science and technology to music, dance and town planning. To understand a work in its society, ask: who made it, for whom, why, and what did it change?
- Art Criticism: How to Look at and Judge Artworks – Art criticism is careful talk about art. A common method has four steps: describe what you see, analyse how the parts are arranged, interpret what it means or makes you feel, and judge its worth with reasons. Critics also look from different viewpoints (form, feeling, context) and use proper art words. The same method works for paintings, sculpture, buildings, dance, drama and film.
2. Drawing techniques
Drawing materials and supports · Dry drawing techniques · Wet and mixed drawing techniques
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
3. Painting techniques
Painting materials and supports · Water-based painting techniques · Oil-based, solid and mixed painting techniques
- Art Materials and Techniques: Choosing the Right Media – Artists choose materials (media) for the look they want. Every paint is pigment (coloured powder) mixed with a binder that sticks it to the surface: oil for oil paint, gum arabic for watercolour, acrylic resin for acrylic, egg for tempera. Dry media include graphite pencils (H = hard and light, B = soft and dark), charcoal, pastels and coloured pencils. Wet media include ink, watercolour, gouache, acrylic and oil. Transparent media let light and lower layers show through; opaque media cover them. The support is the surface: paper (with different weights and textures), canvas, wood panel, walls. 3D processes include modelling clay, carving, construction and casting; printmaking makes many copies from one block, plate or screen. Digital media add tablets, photo and video. Good artists test materials, refine work by experimenting, and use them safely and sustainably.
4. Printmaking techniques
Printmaking materials and equipment · Monoprinting and multiple reproduction · Relief printing · Intaglio printing · Planographic and stencil printing
- Printmaking – Printmaking makes images by moving ink from a prepared surface (the matrix or plate) onto paper with pressure. There are four main families: relief (ink on raised parts: woodcut, linocut), intaglio (ink in cut grooves: engraving, etching, drypoint), planographic (flat surface, grease and water: lithography) and stencil (ink through openings: screen printing). The print is a mirror image. A plate can give an edition of matching prints; a monotype gives only one.
5. Mixed and alternative techniques
Other techniques and materials · Digital image and digital art
- Art Materials and Techniques: Choosing the Right Media – Artists choose materials (media) for the look they want. Every paint is pigment (coloured powder) mixed with a binder that sticks it to the surface: oil for oil paint, gum arabic for watercolour, acrylic resin for acrylic, egg for tempera. Dry media include graphite pencils (H = hard and light, B = soft and dark), charcoal, pastels and coloured pencils. Wet media include ink, watercolour, gouache, acrylic and oil. Transparent media let light and lower layers show through; opaque media cover them. The support is the surface: paper (with different weights and textures), canvas, wood panel, walls. 3D processes include modelling clay, carving, construction and casting; printmaking makes many copies from one block, plate or screen. Digital media add tablets, photo and video. Good artists test materials, refine work by experimenting, and use them safely and sustainably.
- Digital Art and Media Art – Analogue art uses physical materials; digital art is made and stored as numbers. A raster image is a grid of pixels (resolution = number of pixels); a vector image stores points and curves and stays sharp at any size. Digital tools add layers, undo, special brushes and pen tablets. Artists often combine analogue and digital: draw, scan, edit, print, then paint again. Media art uses screens, light, sound, code and interaction as materials: video art, projection mapping, interactive installations, generative art, web and game art. Each medium has features that change how a work is made, shown and experienced.
6. Graphic and visual art projects
Project methodology · Planning projects and organising teams · Creating a painting · Exhibiting and sharing projects · Evaluating projects; learning from mistakes
- Managing an Art Project: From Idea to Review – An art project moves through stages: idea, research, plan, make, show and review. Good management means choosing one idea, planning tasks and time, sharing work in a team, recording every step, showing the result and learning from it.
- Art Materials and Techniques: Choosing the Right Media – Artists choose materials (media) for the look they want. Every paint is pigment (coloured powder) mixed with a binder that sticks it to the surface: oil for oil paint, gum arabic for watercolour, acrylic resin for acrylic, egg for tempera. Dry media include graphite pencils (H = hard and light, B = soft and dark), charcoal, pastels and coloured pencils. Wet media include ink, watercolour, gouache, acrylic and oil. Transparent media let light and lower layers show through; opaque media cover them. The support is the surface: paper (with different weights and textures), canvas, wood panel, walls. 3D processes include modelling clay, carving, construction and casting; printmaking makes many copies from one block, plate or screen. Digital media add tablets, photo and video. Good artists test materials, refine work by experimenting, and use them safely and sustainably.