Spain 1º Bachillerato Mathematics I
Chapters: 6
1. Number Sense
Sense of operations · Relations
- Vector Algebra – A vector has a size (magnitude) and a direction. In 3D we write it as a = xî + yĵ + zk̂. Its length is |a| = √(x² + y² + z²). Its direction cosines are l = x/|a|, m = y/|a|, n = z/|a|, and l² + m² + n² = 1. Vectors are added head-to-tail (triangle law) or component by component. ka stretches a by k and flips it if k is negative. The point dividing AB in m : n has position vector (mb + na)/(m + n) inside and (mb − na)/(m − n) outside. Dot product a·b = |a||b|cosθ gives a number and tells the angle and the projection. Cross product a×b = |a||b|sinθ n̂ gives a vector at right angles to both; its length is the area of the parallelogram on a and b.
- Complex Numbers and Quadratic Equations – Some equations like x² + 1 = 0 have no real answer, because no real number has a negative square. So we add a new number i with i² = −1. A complex number is z = a + ib: a is the real part and b is the imaginary part. We add, subtract and multiply complex numbers like algebra, and replace i² by −1. To divide, we multiply top and bottom by the conjugate. On the Argand plane, z = a + ib is the point (a, b). The conjugate a − ib is its mirror image in the real axis, and the modulus √(a² + b²) is its distance from the origin. Every quadratic ax² + bx + c = 0 with D = b² − 4ac < 0 has two complex roots that are conjugates of each other.
2. Measurement Sense
Measurement · Change
- Trigonometric Ratios (sin, cos, tan) – In a right triangle, pick one sharp (acute) angle θ. The side facing θ is the opposite, the side touching θ (not the longest) is the adjacent, and the longest side is the hypotenuse. sin θ = opposite/hypotenuse, cos θ = adjacent/hypotenuse, tan θ = opposite/adjacent. cosec, sec and cot are their flips. The ratios depend only on the angle, not on the size of the triangle. Learn the table for 0°, 30°, 45°, 60°, 90°.
- Limits (Class 11): What a Function Gets Close To – A limit tells us which number f(x) gets close to when x gets close to a point. We walk towards the point from the left and from the right. If both sides reach the same number, that number is the limit. You will learn limits of polynomial, rational, trigonometric, exponential and log functions, with the standard results you must know.
3. Spatial Sense
Two-dimensional geometric shapes · Location and representation systems · Visualisation, reasoning and geometric modelling
- Coordinate Geometry: Distance and Section Formula – Every point on a flat plane has an address (x, y). The distance between A(x₁, y₁) and B(x₂, y₂) is d = √[(x₂ − x₁)² + (y₂ − y₁)²]; it is just Pythagoras on the x-gap and the y-gap. A point P that cuts AB inside in the ratio m : n is P = ((mx₂ + nx₁)/(m + n), (my₂ + ny₁)/(m + n)). When m = n, P is the midpoint.
- Geometric Modelling: Describing Real Objects with Simple Solids – Geometric modelling means replacing a real object with simple shapes (cuboid, cylinder, cone, sphere, prism) so we can calculate with it. The cycle is: look at the real object, simplify it, measure, calculate volume or surface area, then check the answer against reality and improve the model. Scale changes lengths by k, areas by k² and volumes by k³. Geometry also helps us see patterns in nature and art, like hexagons in honeycombs.
4. Algebraic Sense
Patterns · Mathematical model · Equality and inequality · Relations and functions · Computational thinking
- Sequences and Progressions – A sequence is a list of numbers in a fixed order. We can describe it with a recursive rule (how to get the next term from the last one) or an explicit rule (a formula for term n). In an arithmetic progression (AP) we add the same number every time. In a geometric progression (GP) we multiply by the same number every time. Fractals and the Tower of Hanoi are fun patterns that hide these rules.
- Functions: Input, Rule, Output – A function is a rule that gives exactly one output for each input. We write it as f(x). The output f(a) is called the image of a; an input that gives a certain output is a preimage. A function can be shown as words, a table, a formula or a graph. Its graph can go up (increasing), go down (decreasing) and have a highest point (maximum) or lowest point (minimum).
- Quadratic Equations – A quadratic equation has x² as its highest power: ax² + bx + c = 0 with a ≠ 0. It has at most two roots. Find them by factorising (split the middle term, then set each bracket to zero) or by the formula x = (−b ± √(b² − 4ac)) / 2a. The discriminant D = b² − 4ac tells the nature of roots: D > 0 two different real roots, D = 0 two equal roots, D < 0 no real roots.
- Introduction to Problem Solving – Problem solving on a computer has stages: analyse the problem (inputs, outputs, rules), develop an algorithm (a finite, clear, ordered set of steps), code it in a programming language, test it with different inputs, and debug (find and remove errors). An algorithm can be shown as a flowchart (oval = start/stop, parallelogram = input/output, rectangle = process, diamond = decision, arrows = flow) or as pseudocode (structured plain English). Decomposition breaks a big problem into smaller sub-problems that are solved separately and then joined.
5. Stochastic Sense
Organising and analysing data · Uncertainty · Inference
- Correlation: Scatter Diagram, Karl Pearson's Coefficient and Spearman's Rank Correlation – Correlation tells how two variables move together. It is positive when both rise together, negative when one rises as the other falls, and zero when there is no straight-line pattern. A scatter diagram shows it as a picture. Karl Pearson's coefficient r measures its direction and strength and always lies between −1 and +1. Spearman's rank correlation R uses ranks and works for qualities like beauty or honesty; tied ranks need a small correction.
- Probability: Chances of a Single Event – Probability tells how likely something is, as a number from 0 to 1. When all outcomes are equally likely, P(event) = number of favourable outcomes ÷ total number of outcomes. An impossible event has probability 0 and a sure event has probability 1.
- Statistical Inference – Statistical inference means using a sample to say something about a whole population. A number that describes the population (like the true proportion p or the mean μ) is a parameter. A number worked out from a sample (like p̂ or x̄) is a statistic, and we use it as a point estimate. Different random samples give different answers: this is sampling variability. If we took many samples, their statistics would form the sampling distribution, centred on the true value, with spread called the standard error: SE = √(p(1−p)/n) for a proportion and σ/√n for a mean. Bigger samples give smaller spread. A 95% confidence interval is estimate ± 1.96 × SE; about 95 of every 100 such intervals catch the true value. Simulation helps us check whether a claimed model fits the data. Good inference needs random sampling, and an association in data does not prove cause.
6. Socio-affective Sense
Beliefs, attitudes and emotions · Teamwork and decision-making · Inclusion, respect and diversity
- Mental Health: Feelings, Stress and Support – Mental health is how we think, feel, cope and get along with others. Like physical health, everyone has it and it moves up and down. Emotions are useful signals. Stress adds up like water in a bucket; healthy coping (sleep, movement, talking, calm breathing, planning) lets it drain. Self-esteem and good relationships protect us. If feelings stay very heavy for two weeks or more, or stop daily life, talk to a trusted adult or a professional — asking for help is a sign of strength.
- Research Skills: From a Question to a Finished Project – Research is a careful way of finding an answer. You ask a clear, focused question, plan how to answer it, find information and check that each source can be trusted, collect and analyse your own data, draw a conclusion that the evidence supports, and share it while crediting every source you used.