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Problem Solving in Maths

A problem is a question where you do not yet know the method. A good solver follows four steps: understand and analyse the problem, make a plan using a strategy (heuristic) such as drawing a picture, trying small cases, making a table, finding a pattern, guessing and checking, or working backwards, carry out the plan, and look back to check and reflect. The handshake problem, with n people and n(n-1)/2 handshakes, shows all the steps.

🎬 Step-by-step story

  1. Understand first. Here are 6 friends. Every two friends shake hands once. How many handshakes are there in all?
  2. Make a plan: try a smaller problem. With just 2 friends there is only 1 handshake.
  3. A third friend joins and shakes hands with both. Now there are 3 handshakes. Drawing a picture makes counting easy.
  4. With 4 friends there are 6 handshakes. Write the cases in a table: 2 friends gives 1, 3 gives 3, 4 gives 6.
  5. Find the pattern. Each new friend adds one handshake for each friend already there: 1 + 2 + 3 + 4 + 5 = 15. The cubes show the pattern.
  6. Look back. 6 × 5 ÷ 2 = 15, and counting cubes also gives 15. Now guess first, then move the slider to check your guess.

Tip: drag the 3D scene to turn it. Use two fingers to zoom.

🤔 Common doubts, cleared

Why not just start calculating right away?

Without understanding, you may solve the wrong problem. Notice what is given (6 friends) and what is asked (total handshakes), and that a handshake is between a pair.

Why start with a smaller problem?

A small case is easy to draw and count, and it shows how the problem works. With 2 friends you can see the answer at once.

How do I know I did not miss or double count a handshake?

Draw every friend once and join each pair with exactly one line. In the 3D each line is one handshake and no two friends are joined twice.

What if I am stuck?

Switch strategy: draw it, try a smaller number, or write the cases in a table. Here the table 1, 3, 6 invites us to find a pattern.

Where does 15 come from?

Each new friend shakes hands with everyone already there. The cubes make a staircase of 1 + 2 + 3 + 4 + 5 = 15.

Why do we divide by 2 in n(n − 1) ÷ 2?

Each of the n friends shakes n − 1 hands. That counts every handshake twice, once from each side, so we divide by 2. Move the slider and check.

What is a problem, and what is a good solver?

An exercise is a question where you already know the method. A problem is a question where you do not yet know the method. You must think, try and find a way. Problems that do not look like anything you have seen before are called non-routine problems.

A good problem solver is not someone who sees the answer at once. A good solver has a plan and does not give up after the first try. This lesson gives you a four-step plan you can use for any problem in maths, science or daily life.

  1. Understand the problem.
  2. Make a Plan (choose a strategy).
  3. Do the plan.
  4. Look back and check.

Step 1: Understand and analyse the problem

Most mistakes come from solving the wrong problem. Before you calculate, ask:

In the handshake problem: given 6 friends, each pair shakes hands once. Asked: the total number of handshakes. Note the word pair: A shaking hands with B is the same handshake as B with A.

Step 2: Plan with heuristics (strategies)

A heuristic is a helpful strategy that often works but does not promise an answer. Keep this toolbox:

If one strategy fails, that is information, not a failure. Switch to another. This is the non-routine approach: try, look, adapt.

Step 3 and 4: Do it, then look back and reflect

Do the plan neatly. Write each step so that you can find a mistake later. If the plan is not working after a fair try, go back to step 2.

Look back is the step most students skip. It is where you learn the most.

Handshakes: the pattern 1, 3, 6, 10, 15 adds 1+2+3+4+5. In general n friends give 1 + 2 + … + (n − 1) = n(n − 1) ÷ 2. Why ÷ 2? Each of n friends shakes n − 1 hands, but every handshake is counted from both sides.

Strategies in action: more worked problems

Work backwards. A number is doubled, then 6 is added, then the result is halved, giving 10. Undo each step from the end: 10 × 2 = 20, 20 − 6 = 14, 14 ÷ 2 = 7.

Guess and check. A farm has hens and cows: 20 heads, 56 legs. Try 10 cows: legs = 40 + 20 = 60, too many. Try 8 cows: 32 + 24 = 56. Correct.

Draw a picture. A snail is at the bottom of a 10 m well. By day it climbs 3 m, by night it slips back 2 m. Draw heights each morning and evening: it reaches 10 m on day 8, before slipping. The trap is to answer 10 days.

Small cases and pattern. How many squares (all sizes) in a 4 × 4 grid? 1×1 grid: 1. 2×2: 4 + 1 = 5. 3×3: 9 + 4 + 1 = 14. 4×4: 16 + 9 + 4 + 1 = 30.

Try it at home

Predict then check: in your class there are 12 students. Predict how many pairs can be made. Use the 3D slider (up to 10 friends) to see the pattern, then use n(n − 1) ÷ 2 for 12. Keep a solver's diary: after each hard problem write one line: "I was stuck when… I tried… it worked because…".

Key formulas and definitions

Worked examples

1. Eight people at a meeting each shake hands once with everyone else. How many handshakes?

Understand: pairs of people. Plan: small cases give 1, 3, 6, 10, 15, 21, so use n(n − 1) ÷ 2. Do: 8 × 7 ÷ 2 = 28. Look back: 1+2+3+4+5+6+7 = 28 as well.

2. I think of a number, double it, add 6, then divide by 2. The result is 10. What is my number?

Work backwards: 10 × 2 = 20; 20 − 6 = 14; 14 ÷ 2 = 7. Check: 7 × 2 = 14, + 6 = 20, ÷ 2 = 10. The number is 7.

3. A farm has hens and cows. There are 20 heads and 56 legs in all. How many cows are there?

Guess and check with a table. 10 cows: 40 + 20 = 60 legs (too many). 8 cows, 12 hens: 32 + 24 = 56 legs. There are 8 cows.

4. A snail is at the bottom of a 10 m well. Each day it climbs 3 m and each night it slips back 2 m. On which day does it get out?

Draw heights. It gains 1 m a day, so each morning it starts at 0, 1, 2, … metres. At the start of day 8 it is at 7 m, climbs 3 m and reaches 10 m, so it is out on day 8, before slipping.

5. How many squares of all sizes are there in a 4 × 4 grid of small squares?

Small cases: 1×1 grid has 1; 2×2 has 4 + 1 = 5; 3×3 has 9 + 4 + 1 = 14. For 4×4: 16 small + 9 (2×2) + 4 (3×3) + 1 (4×4) = 30.

Common mistakes

Practice quiz

1. What is the first step of solving a problem?
2. Starting from the final result and undoing each step is called:
3. Handshakes among 5 people, each pair once:
4. Which is a heuristic?
5. Why do we "look back" after solving?

Practice: answer these yourself

Type or choose your answer, then press Check. Use a hint if you are stuck; the full solution appears after you answer.

Frequently asked questions

What are the steps of problem solving in maths?

Understand the problem, make a plan, carry out the plan, then look back. This four-step method is often linked to the mathematician George Polya.

What is a heuristic in maths?

A heuristic is a helpful strategy such as drawing a picture, trying small cases, making a table or working backwards. It often works but is not a guaranteed method.

How do I solve a maths problem I have never seen?

Read carefully, say it in your own words, try a simpler version, draw it, look for a pattern, and if one strategy fails, try another. Then check your answer.

Where this is taught

NetherlandsVWO 3 (onderbouw)Mathematical thinking
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NetherlandsHAVO 4 (bovenbouw, 2e fase)Skills
NetherlandsHAVO 4 (bovenbouw, 2e fase)Skills
NetherlandsVWO 4 (bovenbouw, 2e fase)Skills
NetherlandsVWO 4 (bovenbouw, 2e fase)Skills
NetherlandsVWO 4 (bovenbouw, 2e fase)Skills
NetherlandsVWO 4 (bovenbouw, 2e fase)Skills

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