South 고등학교 2학년 Specialised Subjects: Arts High Schools (list)
Chapters: 7
1. Music
Music Theory · Music History · Sight-singing and Ear Training · Major Performance Practice · Ensemble (Choir and Orchestra) · Music and Culture · Music Performance Practicum
- Music Theory Basics: The Language of Music – Music theory explains how music is built. Pitch is how high or low a note is; the seven note names repeat every octave, where the frequency doubles. Rhythm is how sounds are placed in time over a steady beat, counted in note values and grouped into bars by a time signature. Scales follow step patterns (major: T T S T T T S), and chords stack notes such as the 1st, 3rd and 5th. Dynamics, tempo, timbre, texture and form complete the elements of music.
- Music History: From Chant to Pop – Music is older than writing. Every culture grew its own music, often passed on by ear, like Indian raga, African drumming and gamelan. In the Western tradition the main eras are Medieval (chant, about 500–1400), Renaissance (polyphony, 1400–1600), Baroque (1600–1750), Classical (1750–1820), Romantic (1820–1910) and the 20th century to today (jazz, recording, film, pop, electronic). Each era changed the texture (how many lines sound together), the size of the group and music's place in society.
- Aural Skills: Ear Training and Sight-Singing – Aural skills are listening skills for music. Ear training teaches you to hear and name pitch, intervals, rhythms and chords. Sight-singing is singing a written tune at first sight using solfa (do re mi or Sa Re Ga). Dictation is the reverse: you hear music and write it down. Both get better with short, daily practice.
- Music Performance: Playing Solo and in an Ensemble – Performing music means playing or singing a piece for listeners. A good performance is accurate (right notes, right rhythm), keeps a steady tempo, uses dynamics and phrasing to show feeling, and fits the style of the music. In an ensemble, players also listen to each other, balance their volume and follow cues. Good preparation is slow, careful practice in small chunks, then speeding up and performing for others.
2. Art
Art Theory · Drawing · Art History · Major Studio Practice · Exploring Art Media · Formative Inquiry · Art and Society
- Drawing and Painting – Drawing is a way of seeing and thinking: we use it to record what we observe, to remember, to plan designs and to express ideas. A good drawing starts by blocking in: seeing objects as simple shapes (sphere, box, cylinder) and checking proportions with light lines. Line then defines edges, and line weight (heavy or light) shows what is near or far. Light gives form: on a lit object we see the highlight, mid-tone, core shadow, reflected light and cast shadow. Tonal value runs from white to black; strong contrast of light and dark is called chiaroscuro, and a picture can be in a high key (mostly light) or low key (mostly dark). Dry media (graphite, charcoal, pastels, coloured pencils) build tone with hatching, cross-hatching, stippling and blending; wet media (ink, watercolour, gouache, acrylic, oil) build it with washes, layers (glazes) and mixing colours. Linear and atmospheric perspective show space, and figure drawing uses proportion, gesture and foreshortening. Artists record ideas in sketchbooks and use traditional, alternative and digital tools safely and sustainably.
- Art History: From Cave Walls to Today – People have made art for at least 40,000 years. Prehistoric art shows animals and hands on cave walls. Ancient civilisations made art for rulers, gods and the afterlife. Classical traditions arose in Greece and Rome, India, China, Africa and the Americas. The Renaissance brought perspective and realism; modern art (from about 1860) broke those rules; contemporary art uses any material. To appreciate any artwork, describe it, analyse its elements, interpret its meaning in its context, and judge why it works.
- Arts Education: Art Forms, Creating and Running an Art Project – Arts education at school covers several domains: visual arts, music, dance, theatre, cinema and audiovisual art, circus arts and art history. In each one you do three things: practise and create (making), meet and look at art by professionals (receiving), and think and talk about it (reflecting). An art project follows a cycle: an idea or brief, research, experiments, choosing and making, sharing with an audience, and reflecting, with notes or a portfolio kept all the way. Art forms often mix: music with dance, film with theatre. Visiting a museum, concert or theatre and talking with artists builds your own taste and understanding.
- Digital Art and Media Art – Analogue art uses physical materials; digital art is made and stored as numbers. A raster image is a grid of pixels (resolution = number of pixels); a vector image stores points and curves and stays sharp at any size. Digital tools add layers, undo, special brushes and pen tablets. Artists often combine analogue and digital: draw, scan, edit, print, then paint again. Media art uses screens, light, sound, code and interaction as materials: video art, projection mapping, interactive installations, generative art, web and game art. Each medium has features that change how a work is made, shown and experienced.
- Art and Society: How Art Shapes the World Around Us – Art is not only something to hang on a wall. It is a language of feelings that people use to express what words cannot say. It can be individual, one person's view, or collective, made by and for a group, carrying a community's memory and identity through murals, folk art, songs and festivals. Art can point at problems and push for change, which is why it has often been censored; freedom of expression and its limits are still debated. Art also shows who holds power: who gets to make it, who is shown, and whether stereotypes are repeated or broken. Finally, art connects with every other field, from science and technology to music, dance and town planning. To understand a work in its society, ask: who made it, for whom, why, and what did it change?
3. Dance
Understanding Dance · Dance and the Body · Basic Dance Technique · Major Dance Practice · Dance and Media · Choreography · Dance Production · Dance Appreciation and Criticism
- Dance: Elements, Choreography and Forms – Dance is movement of the body, in space and time, with energy, used to express feelings, tell stories or celebrate. Every dance can be described with four elements: Body (what moves), Space (where: levels, directions, pathways), Time (when: tempo, rhythm, pause) and Energy (how: sharp or smooth, strong or light). Choreography is the art of arranging movement using devices such as motif, repetition, canon, unison, contrast and formations. Good performers train technique, safety and expression, and good audiences describe, analyse, interpret and judge what they see. Dance forms, from classical and folk to ballet and hip-hop, grow out of their culture and history.
- Drama: Elements, Stagecraft and Performance – Drama is a story told by actors who become characters and act it out in front of an audience. Every drama has characters who want something, a conflict when those wants clash, a plot that builds tension to a climax and then resolves, dialogue, a setting and a theme. On stage, actors use voice and body, and the production adds lighting, set, costume and sound.
4. Creative writing
Understanding Creative Writing · Stylistics · Literary Appreciation and Criticism · Poetry Writing · Fiction Writing · Playwriting · Literature and Media
- Adaptation: How a Story Moves from a Book to a Film, Play or Game – An adaptation is a new work made from an older one in a different medium, such as a novel turned into a film, a play, a comic, a series or a game. Each medium has its own tools and limits, so the adapter must cut, merge, change and sometimes add. Adaptations can be faithful, loose or free (transposed to a new time or place). To compare a book and its adaptation, look at what changed, why it changed, and what new meaning it creates.
5. Theatre
Theatre and the Body · Theatre and Speech · Acting · Stage Art and Technology · Theatre and Life · Theatre Production · Theatre Appreciation and Criticism
- Drama: Elements, Stagecraft and Performance – Drama is a story told by actors who become characters and act it out in front of an audience. Every drama has characters who want something, a conflict when those wants clash, a plot that builds tension to a climax and then resolves, dialogue, a setting and a theme. On stage, actors use voice and body, and the production adds lighting, set, costume and sound.
- Acting: Bringing a Character to Life – Acting means showing a character truthfully to an audience. An actor first studies the given circumstances (who, where, when) and the character's objective (what they want). Then the actor uses the body (posture, gesture, levels, status) and the voice (volume, pace, pitch, pause) to show it. On stage, acting is action and reaction: you listen and answer your partner. Timing, pauses and tension shape a scene, and theatre can also explore real social issues.
- Theatre Appreciation – Theatre appreciation means watching a live play with attention, good manners and your own thinking. A good audience arrives on time, switches phones off and stays quiet so everyone can enjoy the show. While watching, notice the story, acting, set, light and sound. Then interpret what the play means, using what you saw as proof, and write a short review that describes, interprets and judges with evidence.
6. Film
Understanding Film · Cinematography and Lighting · Film and Life · Editing and Sound · Film Production · Film Appreciation and Criticism
- Film Studies: How Films Tell Stories – A film is a fast series of still images (frames) that our brain sees as motion. Filmmakers speak a visual language: shot size, camera angle, camera movement, lighting, mise-en-scène, sound and editing. Each choice changes what we feel. Cinema began in the 1890s, gained sound in the late 1920s and colour later, and grew through movements like Soviet montage, Italian Neorealism, the French New Wave and Indian parallel cinema. Film criticism means describing, analysing, interpreting and judging a film with evidence.
- Filmmaking Basics – Making a film happens in three phases: pre-production (idea, script, storyboard, planning), production (shooting with camera, sound and light) and post-production (editing, sound, music, colour and titles). The camera tells the story through shot size (wide, medium, close-up), angle (high, eye level, low) and movement (pan, tilt, tracking). A crew shares the work: director, producer, camera operator, sound recordist, lighting, actors and editor. Editing chooses, cuts and orders clips so the story flows. Animation, such as stop motion, makes still pictures move by showing many frames each second.
7. Photography
Understanding Photography · Photo Shooting · Photographic Techniques · Understanding Video Production · Photography and Life · Photo Appreciation and Criticism
- Photography: Light, Exposure and Composition – A camera is a dark box that catches light. The lens bends light to make a sharp, upside-down image on a sensor (or film). Three settings control how much light makes the picture: the aperture (size of the lens opening, written as f-numbers), the shutter speed (how long light falls on the sensor) and the ISO (how sensitive the sensor is). Together they form the exposure triangle. Composition — where you place things in the frame — and the quality of light turn a correct photo into a good one. Photographers also tell stories with pictures, edit them and learn to read and critique images.
- Filmmaking Basics – Making a film happens in three phases: pre-production (idea, script, storyboard, planning), production (shooting with camera, sound and light) and post-production (editing, sound, music, colour and titles). The camera tells the story through shot size (wide, medium, close-up), angle (high, eye level, low) and movement (pan, tilt, tracking). A crew shares the work: director, producer, camera operator, sound recordist, lighting, actors and editor. Editing chooses, cuts and orders clips so the story flows. Animation, such as stop motion, makes still pictures move by showing many frames each second.