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South 고등학교 2학년 Software and Life

Chapters: 5

1. Software that changes the world

How software changed the world · Modelling the real world in software · Convergent problem solving

2. Software for creation

Physical computing artworks · Realising ideas in software · Media art · Wearables

3. Software for analysis

Data for social phenomena · Methods by data type · Visualisation · Social value of data

4. Simulation software

What simulations are · Examples of simulations · Building a simulation · Using software actively

5. Software that creates value

Software start-ups · Start-up projects · Developing the software · Sharing value with society